Motion Blur Effect

I’m not much of a motion blur fan, but just cause 3 does it really well, but that’s one of the only games I can think of that do it well. If Roblox can pull it off and make it look good, without making the game look worse, then yes, I support.

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I couldn’t agree with you more on that.

As a builder, the greatest challenge one can face is to balance lighting and make sure it looks realistic/appropriate to the style. I have several builds, some of which are actively included in games, that I haven’t been able to light-balance after years of updates.

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I didn’t mention it, but it also needs specific options for the actual effect.
(I will edit the original post to add this)

  • Blur - A number that describes the amount of blurriness.
  • Length - A number that determines how long certain areas are blurred in seconds.
  • Sensitivity - A number ranging from 0 to 1 that determines how sensitive it is to movement.
  • Vignette - A bool that determines if areas closer to the center of the screen are as blurry as the edges. If true, the center is less blurry than the edges. If false, the whole screen can be equally blurry.
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That effect would most likely be much cheaper to achieve with a zoom blur (which also has a lot more use cases than motion blur)

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I think adding a motion blur effect object would make games feature more realism. The type of motion blur I thought about was a part moving at a certain speed, a helicopter propeller, a spinning top, or even the camera’s movement speed. It could also complement the feature for it to render decals, textures, Surface Guis and thing mostly in the category of a surface image. As well, for it to have options to apply blurs to a rotational/spinning blur (e.g. helicopter propeller), a movement blur (e.g. bird moving past you fast), or both. This feature would be especially useful for people who want fast moving or rotating objects to look fast and more smooth, regardless of frame rate or lag.

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Despite all the hate for motion blur I think some developers might find great use for this, As long as a developer uses motion blur right it can be very beautiful and cool. I’d also suggest adding gaussian blur, this effect is useful in many situations.

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Motion blur would be great as it gives a sense of speed, immersiveness and thrill while playing the game.

zoom blur = good?
rotation blur = bad?
side movement blur = bad?
idk its what everyone thinks
also ye i like how motion blur looks sometimes, but not with roblox’s default blur.

Bump. Even if nobody likes it, it can still be a feature, just don’t use it if you don’t like it.

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Motion blur already kinda exists, but with higher FPS in Low-Poly games. if you have over 144 FPS there is motion blur. You can make Motion Blur with a simple script using X,Y,Z and the blur properties, However it’s not going to look natural.

And Motion Blur is not something for Roblox to add, it’s something for Developers to add. Roblox just needs to add the right tools for us to create Motion blur.

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Nobody cares what you think about a game, this is the developer’s choice to add it or not. Most games have the option to disable motion blur such as Forza Horizon 5 and CS:GO. Even call of duty has motion blur.

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Would be cool to see directional blur effects on roblox!

It’s not about what I think but instead contributing to the discussion and aiding direction. I would suggest doing the same, making a reply that adds no value almost 6 years later is not a good way to do that.

Widgeon brought up a very good use-case that can be used to amplify the effect of fast movement (and this is also an effect the OP was wanting as well); BUT, this is NOT Motion Blur, instead this is Radial/Zoom Blur.

Motion Blur is blurring that occurs when the camera moves during the exposure period (which is an artifact from film/cameras). Replicating this makes no sense in a Video Game and often (by common public perception) is unwanted and disorienting.

Instead of Motion Blur, Roblox should focus on adding more purpose built movement blurs that actually can improve aspects of the game, here are a few I can imagine and their use-cases:

  1. Radial/Zoom Blur: Blurs outwards from a point. Great for amplifying speed/movement (what Widgeon displayed was a fantastic use-case)
  2. Directional Blur: Applies blur in a specified direction. This is fantastic for visual effects in the world (to add more emphasis to their impact) and for the example Widgeon displayed.

Here are some nice mentions for creative uses:
3. Spin Blur: A Radial Blur that is centered around a point and makes it seem as if the object is spinning around, this is great for effects like Dizziness or eating something bad (or taking a bad potion)
4. Tilt-Shift Blur: This is a blur that is applied on two vertical portions of the screen to make a scene look Miniature, creating a small narrow band of focus, this is great for effects like actually becoming Tiny (so imagine a game like “It Takes Two”)

Not every type of Movement Blur is Motion Blur - when people say that “Motion Blur” is bad in games - we are not talking about those other types of Movement Blurs: we are specifically talking about the blur effect that emulates its Film counterpart.

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My appologies, I thought motion blur was referring to the motion blur of turning your head really fast or moving at high velocity. I’ve already made a feature request on how to implement that feature.

It would in fact be useful for racing games, because of the sense of speed and all, in general it would be great!

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Too bad people hate it because they’re kissing up to the engineers at roblox for being too difficult to add, as if they don’t work for a billion dollar company.

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Nobody here in opposition to motion blur is kissing up to Roblox engineers because it’s difficult to add. In fact, nobody in this thread is opposing motion blur for a technical reason, it’s all been stylistic opinions.

What I’m pretty sure you’re referencing is your dumpster fire of a thread where you got absolutely destroyed by people who actually know what they’re talking about. It’s not about being too difficult to add, it’s just not worth Roblox’s resources right now.

Assuming you didn’t tap out by this third paragraph, stop attacking people who disagree with you. It’s not a good look.

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It would certainly add onto games. I see a lot of people complain that it somehow would look terrible, but they’re forgetting it can be toggleable.

I am for this.

Clearly there are many people in opposition in this discussion, even hating the idea or smashing the person who came up with this