This issue started happening recently and broke one of my games. Occurs both in-game and in studio. Tested cause on desktop and laptop. Edit: Looks like there’s other similar issues with audio playback as well.
How to reproduce:
Open Roblox Studio and create new place
Insert a Sound object and put a SoundId in
Duplicate the sound object
Set both Playing to true (or Play() them both at the same time)
Can you describe the issue? I’m on mobile currently, but I may be experiencing something like it as well with my water ambient audio.
Instead of playing and looping as normal it plays an instant of the sound and loops very fast, sounding like an odd rapid tapping. It is sometimes fixed when the audio instances are cloned and replaced by script.
Whoo it’s not just me. This has been causing me a nightmare for the past few days. It happens regularly to certain people and I can’t reproduce it.
My sounds are in PlayerGui and I don’t have any duplicate sounds yet it still happens on occasion.
It is very important that this gets fixed or else I will be muting all music. Hopefully there’s something in place during this ‘code freeze’ to help fix this.
Here is another video of it happening in SharkBite.
I can confirm this issue. Mine was rather strange, because I had ambient sound that was playing in my player object but while I was in studio the script in StarterPlayerScripts had actually started playing the audio as well. Or maybe I accidentally checked “Playing”. I dunno. Either way it caused a lot of crackling and annoyance.