As a developer I have to pay roblox in order to test purchases in my game. I don’t think I should have to do that.
You can test a product for free if you play in studio
My players aren’t playing in studio. When they report a bug I have to test it in the environment they’re using.
Yea okey, that’s true
I agree, we really should have the tools to buy a product like a player does it.
Accidentally spent 600 robux today when I forgot that products aren’t free online.
That’s like 2 dollars
Yeah, if we could have the ability to ‘buy’ our products for free while on a live server, that’d be great. It would make debugging a lot easier.
This would also be even more beneficial if my suggestion was added in, I think—all owners would be able to purchase for free.
(Post here if you’d like to see. There is also a useful discussion in the thread that has more information. Allow Multiple Owners )
Not to mentions if your dev product uses functions from TeleportService. Such as
GetPlayerPlaceInstanceAsync(),
ReserveServer(),
or Teleport().
These can’t be used in studios forcing anyone to spend their own Robux to test. I currently have this issue.
Along with this have the ability to give people you choose to purchase the monetization products for free to test like a friend or a developer. Could also specify a group role maybe as well.