This is already in the to-do list for the beta version alongside a few more features, but both Cytronix and I appreciate all feedback! Feel free to suggest more stuff you would like to see in the system.
We are taking a bit of a cooling period until we start working on the beta in order to get feedback and collect all of our lil’ insects from the system.
Honestly the panel GUI looks too cluttered, everything is clamped together and is overwhelming to look at, I’d rather have the panel appear bigger and in the center of my screen rather than to have to try and use the clamped mess of that it is currently (this would also benefit games that are first person only)
There’s barely any space for textboxes too, which becomes a annoying problem if you want to have a pretty descriptive reason rather than something like “bad lol”
The textbox part will be fixed with Alpha build 3, alongside a new setting to toggle command credits.
The reason for the toggle is because the commands are credited locally, since people might create their own commands for the system. I don’t want to leave them out from the credits, therefore they are automatically added into them once they create even a single command.
Sadly I have no ETA for when the 3rd build for the alpha will be released since I do not have access to my laptop at the moment.
New settings tab in the UI. [Settings are NOT YET SAVED TO THE DATASTORES! That will come in a later build.]
The only one right now is “Show Contributors” (Defaults to false; The command contributors will still be credited in the credits section, however.)
Increased commands separation padding from 3px to 5px, as well as increased the padding for the in-command from 5px to 8px.
Added a textbox resizer so you no longer need to suffer from short reasons.
Additionally, the loader has been updated to fix a grammar issue brought up by @busterbob64; This is not coming with the updates, and can be manually edited using the commands section found within the loader.
To add yourself into the admins list, simply add this line to the end of the admins list;
{UserId = 190908816, FlagGroup = "Game Owner"};
When you’re done, you should see a small button pop-up in-game that would look like this;
Hopefully this reply will help anyone with the same issue as you. If you still are running into issues, such as errors, please contact me as soon as possible.
While it’s true both Cytrexon and I have immunity, it’s simply there to show an example of how the AdminList entries should look like; Our immunity is not hard-coded and can be removed easily by removing us from the settings. It’s that simple.
The only part where we are hard-coded is the credits section, which I think we can all agree would be a nasty move to remove us from it. :L
As for the UI showing nothing, can you send a screenshot of your console log? You can open it by pressing F9.
This was supposed to be posted on April 1st, but neither of us got a real chance to.
hi guys so bth @Cytronix and i have worked on an previw for a beta preveiw which will b reelased on the modul.
i cant relaly show the treu contnet for it so i made a mspaint replica of it
hope yuo enjoy and faest ur eyes on this;
As an actual note, Pre-Beta is now in development and I can thankfully say that progress is steady. Most of the features we planned for the beta are already implemented, and is now being checked by the QA member Cytrexon has picked.
As for the lame joke, here’s a compensation so you can wash the cringe off your eyes because of the terrible mspaint image.
The first version of Beta has just released, and the following has been added to Nano with it;
+ Favourited Commands
You can now add commands to your favourites by pressing on the Star on them.
+ Search Bar
Trouble finding a command? You can now search for it using the search bar.
+ Accent Colours
You can now allow (or force) players to use a custom accent colour of their choosing,
instead of being stuck with the (lets admit, very boring) blue colour.
+ Return types
Commands can now show when they failed without sending an error notification.
+ Command Sendable variable
You can now disallow commands from being sent using the UI.
[Command.Sendable = false]
+ OnOpen function
You can now add a function within the commands to fire when they are opened by a
player.
[Command.OnOpenServer = function()]
- note from binary; extremely unstable as of now
+ API Integration [Part 1]
Added an option to add an API key and store your data on the Sezei.me servers
instead of Roblox' data store service. Useful for if you want to synchronize
settings between multiple games.
+ Settings Validator
The settings will now be checked automatically in order to detect the game
owner's mistakes. Some will fix themselves, but some will require manual
intervention by the game developer(s).
Basically, I think we’ll have fun with this.
See you all in the next update!
Beta 1.1 has been released, reducing some code smell while also increasing performance.
! Commands now execute faster!
It will not be noticeable at first, but reducing bloat can really increase performance.
+ Better Modding Support [Part 1]
Added library api.EventFunction in order to create better modding support.
You can find an example using the library here; https://www.roblox.com/library/9365819540/Nano-Command-Listener
+ CloudAPI library tweaks
Player checks will now stop once they leave, removing the unnecessary HTTP calls
which could leave the game(s) with no HTTP access at all!
Additionally, added ndat:Cancel() in order to allow cancelling of listen events.
--- Settings Validator edits;
Settings Validator has been tweaked only show warnings instead of erroring (halting the load) if 3 or more errors are found.
Practically, this update could prove useful for a few games while looking completely useless for others… and honestly speaking, this update was only pushed because a certain popular game tried to meddle around with Nano, which scared me and my low-budget API lol. Yes, I know you’re reading this, testcombo.