What if there was a property for neon parts that lets you change the intensity of the glow? For example, the default value could be about 10, but when changed to 0 it’s basically a SmoothPlastic part with no specularity, and when changed to 30+ it’s glow is much bigger and brighter than normal.
I’m not quite sure how this property would be added, since it pertains to only 1 material, but it’s a pretty good idea in my opinion.
Yeah, I’m not sure how it’d be done API wise, but it’d be awesome to be able to change the intensity of neon. I’ve been making objects transparent to cut back on intensity, but then you can see through some objects you shouldn’t be able to see through so intensity being independent of transparency would be great.
I’m generally surprised that you didn’t know what z-fighting was until now lol. If you put two basic different colored parts in the same position, you’ll see the colors “fight” to be displayed since they’re on the same exact plane.
Right but that still means you can only have one intensity for your entire scene.
The way I see implementing it is multiple layers (a layer per intensity) but this means multiple fullscreen blur operations have to be performed which makes it harder on the client to render. I’m not sure how much more intense it is.
Edit: Unless you can render each part on the same layer at varying transparencies. Is that what you were suggesting?
Edit2: But that still wouldn’t work. A neon’s intensity is defined by the strength of the blur