New Animation Curve Editor: Fine Grain Control of Animations

Not just you with this issue, but it looks like there is a pending update to this as of Release 526

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i don’t know whether to use this or moon animator my beloved :heart: cause this seems really useful, but i don’t wanna let go of moon animator, i really like it. ;(

tried it moon animator better :smirk_cat:

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this works great but it’s super annoying trying to get parts to move with eachother with quanternion rotation mode on because the position doesn’t have a system like the quanternion rotation
also, you cannot edit multiple tangents at once, which i think is a big issue especially for what i was just talking about, trying to get parts to move with eachother

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Thats weird, because it works for me and my friends’ games. Are you sure you’re experiencing the exact same problem that the person I responded to is facing?

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Hey all!

Thanks so much for your feedback, the Editor is now live and available for use in production!

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ok but for me it just ruined my career, i just dont know how to set easing direction now.

i’ve been having this error over and over

and i just don’t know what i’m supposed to do against it, i’ve tried reuploading the animation
i can’t even post the image, cool.
the error is “Invalid character encountered in marker when decoding MarkerCurve. Instance likely corrupted (x2)”
i also cant seem to load animations WITH the curves at all, they just refuse to play
After testing around, it only works for humanoids/humanoid animators… what i thought was a good update turns out to be completely useless

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same issue i’m having, seems like they didn’t fix it

Worked fine just yesterday, and a bit later this error happened. The animations work for me, however marker events seem to be broken. Hopefully it’s getting fixed soon.

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right now im not using the new curve thing because im not really experienced with it. two problems, first my uppertorso is set as Part0 of a motor6d and my gun’s grip is Part1 of the same motor6d. uppertorso seems to be welded to the humanoidrootpart which looks really bad (it does not move when the character is walking). the noises for my animations rely on the animation markers which don’t work either. my other guns which i’ve uploaded before this update work fine

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did you get it to work with an animationcontroller as opposed to a humanoid? because that’s the issue im currently facing

I’m experiencing the same issue as well! I hope they do, this update broke animation editor completely for me, I can’t do anything “advanced” with the animation editor. Outrageous if you ask me

I guess we were just lucky to have it work. They’re working on it currently. Just gotta be a little patient.


Source (scroll down)

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Hi MinkMink, can you share the assetId for the animation that reports a broken markercurve ?

i can’t pinpoint it, but i do believe it to be these three:
10231900468, 10231879307, 10231969620

Still having trouble with my animation too. The MarkerCurve thing is not working for me either but what is more important to me is the UpperTorso and LowerTorso seeming to not move at all. They look completely stuck with their given orientation. There are no tracks in the animation for the Upper/LowerTorso. The Motor6D Part0 is the UpperTorso and Part1 is the gun grip. I have not had this problem before when animating guns after this update.

Hoping someone can take a look at this since I’m trying to add new guns to my game but cannot animate them if all my animations will just break.

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I am also having the issue with MarkerCurves still. Events were triggering fine before a few days ago, but now all animations that include them are causing this error on load:

Invalid character encountered in marker when decoding MarkerCurve. Instance likely corrupted

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I tried to make a simple idle tool holding animation, making sure to only add keyframes to the arm connectors.

it’s now messing with the rootpart, lowertorso and uppertorso walk animation, forcing them to CFrame.new(), but I haven’t placed any keyframes for those parts

image

Is it possible that you made it so the animations player applies a default CFrame.new() to “folder parts” that have no curves in them? This is making it impossible for me to layer animations correctly.

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This completly broke every animation I have. I no longer can access the normal easing styles making animating impossible, and I no longer can copy paste keyframes without them being blacked out and completly broken / unusuable. Thanks again roblox for completly ruining my project. Never update ever again.

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Hello,
The Animation Clip Editor will create a new animation if you convert one to curves, so unless you overwrote it, your original animation is safe. This is explained in the pop up window that shows up when you convert your animation.
As explained in this document the easing styles have been removed from curve animations and replaced with a tool that calculates all the keyframes for you.
Can you share more information about the copy/paste issue you are seeing?

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