I don’t understand why this had to be rolled out whatsoever (even without any changes to the original announcement’s rendition which had been met with a ridiculously negative community response) when it seems like the blending behavior of this change could have very well been split from the optimizations and rewrites to the animation framework.
I am so utterly exhausted of writing paragraphs upon paragraphs of nothingness ranting about ridiculously unnecessary and inconveniencing changes to the engine that I just can’t be bothered to make a full explanation of why people are so angry about this. I don’t get why it’s being rolled out in this manner when even in this very post every single reply is loathing it. I don’t understand why it’s been a month absolutely nothing has been done to remedy this.
Does the Roblox team think that developers don’t have enough to do without having to constantly rewrite and overhaul massive elements of their games’ infrastructure every few months because of completely random and unnecessary changes they have no control over being thrown into their faces on top of already massive workloads? Why was this change so necessary? Who had an issue with the old system to the extent that it was necessary to ruin the animations of most of the games using them on the platform and force developers to spend hours compensating for it?
The only reason why I haven’t spoken on my frustration about this sooner is because I’ve been so extremely loaded with existing pressures without the Roblox team already massively adding onto them as they have for the entire year already with the audio and material fiascos which were already absolutely abhorrent and robbed me of quite a lot of the motivation I had to work on the platform, and I’ve also found an extremely hacky workaround out of necessity (which should be a testament to just how badly developers do not want this).
I get that this was an attempt to solve a legitimate issue and that the team is working hard to adjust the future and soften the blow of its release but this is absolutely the wrong way to go about it. I and many others wouldn’t be so extremely frustrated about this if this wasn’t being rolled out in a way that ruins a massive part (character animations) of half the games on the entire platform for the millionth time. Why has Roblox gotten so accustomed to rolling out changes in this manner when it clearly stresses out and frustrates developers and turns the change into infinitely more trouble than it’s worth? When has this ever worked out? I’m so confused. What’s more confusing is how dead set the team rolling this out is on rolling this out in this destructive manner despite the overwhelmingly negative response (which has, unfortunately, been a precedent on Roblox for far too long).