bro, these 13-16 year old bypassers literally make more work than your entire life. AND please stop calling AUDIO MAKERS a “bypassers”.
Probably because we were giving a super small time window to fix what we need and it also broke free models (Even some of Roblox’s own free models had broken sound lol.) I feel like it would have been alot less negative if we were given a proper heads up and not just a “hey so you have 1 week to do what you need for audio in your game”
Yea ofc some 13-16 year olds made more work in AUDACITY than I did and still doing at my work…
This is valid terms for them bypassers
i didn’t say to split categories. I said that next to nobody cares about music as There’s plenty of good royalty free music, ppl want SFX. You can’t make SFX public and finding good ones isn’t as easy as you think, given that a lot of good SFX are in other games.
Yeah, that’s the problem, there is basically no good SFX sounds public, most of them are just published for one game using universe id access to hear it in only one game (or multiple games if gained access to multiple universe ids), and you can’t use this SFX in your game if you want to. Also try finding some good public music too, most of them, like you know, some sort of a “Chill” music, there is so many of them.
I wonder if 1st thing that I mentioned above will be added one day… (Not only in audio section.)
I hope Experience’s Assets Permissions will soon allow Models & Packages
as valid Asset Types so I can finally share packages between my inventory and my group’s experiences.
Great addition for collaborative projects with friends! I’m glad to know that more useful changes are on the way.
Animations should be added into this!
“never a need for sharing audio” have you heard of any game where you can insert audio for your creations? like themepark tycoon 2? absolutely insane of you to think that 100% of people who used public audio were “bypassers”
Aren’t animations private already? Unless theres a way to get someones animation that I dont know about
Animations are private but I’m saying that you should have the ability to share animations you have access to through this feature.
Take this for example:
I’m in my friend’s collaboration and I want to add an animation I own, so I go to the permissions tab and add it on there.
Hello I am unable to approve many previously-uploaded audios to my experiences for the last 2-3 weeks. This needs to be addressed ASAP.
No, unfriending does not remove their access. You have to explicitly remove the access through Creator dashboard. As mentioned in the post, we are working on more features and sharing with groups will be coming soon.
You can use the experiences/permissions from Creator Dashboard to check if the experience(s) have permission to use the asset. This page will list all private assets that the experience has permission to use. You can also use the page to do bulk granting if required.
Since preexisting sound effects/audio shorter than 7 seconds was allowed to stay public, it feels unfair that we cannot make any new sound effects public. Can we at least have the ability to make sound effects public, instead of having to wait all the way until hopefully all audio can be made public once again?
Unsure if this is still possible, but people used to be able to put 40+ minute audios on Roblox and bypass the 7 minute (and 2 minute previously) limit. I think the reason why SFX cannot be uploaded and made publicly right now is because Roblox is still working on stopping audio baits and ensuring that audios are actually what they really are. If Roblox’s AI is able to detect these baits and stop bypassers, most likely this would allow them to allow public SFX. Then again, we also have to look at the fact that cursing and other means somehow gets through, so Roblox also has to look into stopping those from being allowed as well.
In future time, there is a hopeful stance for public music once again. I remember some of the older soundtracks and audio uploaders which now have their users deleted, and 1000s of audios now private. Some of these developers I looked through their entire catalog of uploads for, and some of them were really dedicated to sharing video games OSTs that were beautiful and surreal to listen to, ones they uploaded 10 years ago to this platform. Some of the people had so many sounds, it went past the limit of how many pages you could have on the old Library page. I really hope we can get to that kind of place again, without the unruly and toxic culture that some people bestowed onto the catalog. Because for some of us, this music, ambience, sfx, etc., was our childhood and meant so much to our creative direction. It should be publicly distributed so that others may be inspired to create and improve the works of others by many fold over.
Egg Hunt 2018 used public soundtracks, never to be heard again after the day in March, except in video form where people could see other people experience these games as they were. It’s a shame, and I really do hope that Roblox figures out in their coding how to better handle its audio systems, and we continiously observe with wipe after wipe on the catalog that Roblox is getting better with that. It is only in due time that we see public audio once again, and I really hope this time it goes right.
Thank you for the update Roblox, glad to see you still care on these systems and want to see them work out as well.
Public public public – does that word scare you, Roblox? I don’t mean any harm to FlankaTank, they probably had nothing to do with the audio privacy situation, but Christ.
It’s been almost 2 years now. They have had plenty of time to work something out but conveniently plug their ears and give us nothing on public audio. No amount of excuses work anymore.