New Brightness Property for 3D GUIs

lord thank you this was literally ruining a game before

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No.

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I always love to see new features added to Studio! Keep up the great work engineers!

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That’s just bloom. Find the Lighting service then insert a Bloom object and set the Intensity to 0.


Now, Roblox please add image filters and image masking

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When is a blurry gui coming? That’d be a cool feature.

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Looks nice! Maybe I can use it with my Sky3D module somehow :thinking: (Just tried it, it actually looks so much better than before)

This would be amazing. You could be able to create ui shadows super easily and also it would just look nice

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This update is really amazing.

Brightness = 1 on the left, Brightness = 2.5 on the right.

Sample: Brightness.rbxl (46.0 KB)

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Does this mean that bright sunlight during the day won’t weaken the the perceived brightness of the UI as it does for local light sources?

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I have waited for this feature to come out, this is a really cool update Roblox!

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TELELVISIN! Very nice, opens up to possibilities especially for malls with lots and lots of screens.

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Okay great! Now add transparency and blur effects for ui elements, please!

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This is so cool! I can use this to create textured neon-like materials!

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Next up, please support HDR colors for BaseParts :smiley:

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This a very useful update! I wanted this feature to be added to Roblox for the TVs and tablets that I have been working on. Adding a blur effect would be great too! Like, GuiObject.Blur which would be a float value.

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Could you share the lgnew.webm file you used for that?

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Does this work with screen GUIs?

No, screen GUIs do not have a brightness and do not use the HDR pipeline. They are rendered in 2D on the screen, not as 3D objects.

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i think they already explained why they couldnt do that.

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wait what where cn u pls send a link