New Endorsed Models in Toolbox!

Thanks for these new models! I don’t usually use free models, but the nature pack is really nice and I suck at modeling so I just might use it.

However, I’m a bit disappointed that the foliage can’t be recolored. I am making a space game that has some weird colors, but all of the foliage models are green, which isn’t ideal. I know this is a limitation of SurfaceAppearance itself and not just these models, but the ability to recolor them would be very useful. It’s not that big of a deal though, I can just download the textures, recolor them, and reupload them.

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they’re amazing this has a lot of potential too so I can’t wait for any more in the future
edit: I wonder if with this attribute feature they could add a visual scripter in the future

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This is something I’m sure they or anyone could do already. In fact, I’ve thought about coding a plugin like that myself. I don’t currently have the time for that, but perhaps one day.

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Was this an error? When the walk button shows green, the light for cars show green too.
It also shows red on the traffic light when it says “Don’t Walk”.

That’s because if cars are going straight, pedestrians may walk safely along side those cars. But this is only true for intersections that separate direct crossing and turns. It would be nice if it had a turn light though. Of course it’s more than possible to modify it to do so.

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Am I stupid or am I not the only one who can’t manage to use the cars. When I try to drive them they don’t move, as if they are anchored.

Also, is there an easy way to change the textures? Can we maybe get the UV maps for the cars? So I can do something like this:

As far as I checked, the doors etc. had their own texture. I was just wondering if I could make this into a police car or something simillar. Thank you for any answers :slight_smile:

Edit:
image
Looks like the police car here also us made up of different textures, yet it “looks like one texture”/it looks seemless.

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Yeah, I was wondering if you still did these. But, they’re all by ROBLOX. Why is this? Anyways, I’m glad that kiddos will be able to throw together competent looking games now without spending months learning how to 3D model.

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usually, when it’s by Roblox it means that it is an official model created by Roblox themself.

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Doesn’t allow to delete models made by roblox from inventory?

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Hi, can I make a GFX in blender, or must this be in roblox?

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Does anyone happen to have the helicopter vehicle back when it was available for use? I know it already exists so if anyone happens to have it would mean a lot if you can reply to this with the link to it.

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These are much-needed models, but I’m wondering how the traffic system in the CPC tech demo worked. It could be useful in RP games.

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Yes, agreement is intimate. I need more characters. Okay I’m good now.

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This is a bug that is getting addressed.

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Thanks we’re looking to release more endorsed content in the future!

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@Orlando777 @Rototally
Hello, is there any way we can get the UV maps/textures for some of the cars?
I think it would be of great help to everyone wanting to use these cars, as we can customize the colors etc., and not being forced to use either Pink, Black or Camo. It would make these cars much more customizable and help create more immersion rather than seeing the exact same cars in a multitude of games.

I’ve tried to make some UV maps for the last couple of hours, but as the cars are made up of different parts it’s hard to implement them into Roblox.

Hope I can get a response on this, so I know if I need to figure it out myself. Hope I am not coming off as being spoonfed. Nevertheless, I think the cars are great and looking forward to using them. Looking forward to answers, sincerely. :slight_smile:

This is what I am working with currently :sweat_smile::

Edit:
After searching a little, I noticed that @oggo732 made the models (at least published them). Do you have any knowledge of UV maps or similar @oggo732? Thanks.

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It’s great to have an insight of how these models work and perform, thank you. We should always appreciate open resource as it gives developers useful information.

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So this means we can use Vehicle branded names without getting copyright strikes

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Very nice job with these! I assume the ‘enter vehicle’ system was some kind of beta for proximity prompts? I would recommend updating these models so they use them as that represents a ‘roblox endorsed model’ more than a similar looking custom system! Just a suggestion!

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You can get the TextureId of the mesh and use that in combination with a browser plugin (BTRoblox) to download the texture.

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