When will we be able to customize what the Roblox GUI calls, the “Target Channel Chip” for our own custom text channels?
The Social Interactions Developer Modules is bugged in the new chat system and cannot perform character animation effects
Question, how would we disable display names and instead use our actual player name in the chat? I can’t seem to find the setting for it.
Thanks for infomation, I was tried to find how to enable this.
I have also noticed this issue. The reason why you can’t recreate the issue is because you are in R15. If you join games with the new chat in R6 and try to use chat emotes ( /e wave, /e cheer, /e dance, etc. ) it will say “You can’t use Emotes here”.
A quick update on the R6 emote issue. We’ve identified the issue and will be rolling out changes to address this shortly.
Ive tried getting the absolute size and absolute position of the window but it is always zero in ChatWindowConfiguration. Are there any other ways I can get the size? ive tried using getcore but it didnt work for me
I would love to use the new TextChatService to match Roblox’s CoreGUi’s aesthetics. o Honestly, it doesn’t look good plus it doesn’t have all the features as LegacyChatService. I’m not which parts of the ChatUi need improvements but all I can say is that it doesn’t look good so I’m staying with LegacyChatService. (also bring back the Chat Resize Button, it’s useful for my needs)
I tried using Custom Chats like BetterChat but it was glitchy so I went back to using the iconic chat that everyone knows.
Again, I hope all the features are added to the new TextChatService and its Ui gets improved so I can match Roblox’s Ui aesthetics.
One thing I’m both worried and confused about is whenever I enable the new ChatService the default keybind swaps over to . rather than the / for me. It doesen’t look like thats the case in the examples above so I’d be quite happy if someone helped me out with a fix or explanation?
Hi, I still have a suggestion for the new Text Chat System:
If possible, it would be nice to have a sort of mentioning system in the Roblox chat. One like Discord or Guilded have, where you type ‘@ username’ and the message would show up in chat with maybe for example a slightly differently colored backround / outline. This would be very useful in games where many people are in the server, alot of the times I am having trouble chatting with friends in servers with many people because we often miss a message either because it gets flooded away quickly by the amount of people chatting or because its not visible enough. A mentioning feature like this would help with this problem and also help with a problem where people don’t know wether a message was meant to be towards you or towards another person.
I found a way to do it, but it’s pretty janky, here’s the code, a local script in StarterPlayerScripts.
game.TextChatService.OnIncomingMessage = function(msg: TextChatMessage)
local Props = Instance.new("TextChatMessageProperties")
for i, v in ipairs(game.Players:GetPlayers()) do
if string.find(msg.Text, "@"..game.Players.LocalPlayer.DisplayName) then
local Find = tostring(msg.Text:find("@"..game.Players.LocalPlayer.DisplayName)):split(" ")
local Prefix = msg.Text:sub(1, Find[1]-1)
local Middle = msg.Text:sub(Find[1], Find[1]+game.Players.LocalPlayer.DisplayName:len())
local End = msg.Text:sub(Find[1]+game.Players.LocalPlayer.DisplayName:len()+1)
Props.Text = Prefix.."<font color='#ffff55'>"..Middle.."</font>"..End
end
end
return Props
end
Is there a working method to get chat messages on the server? MessageReceived is only firing on the client.
Another issue I’ve ran into: when posting messages that take up multiple lines, the chat doesn’t scroll all of the way down. Instead, it only scrolls down enough to show the first line of the message. This makes reading the chat quite annoying, as you have to focus it and scroll down yourself frequently.
Seems like the Chat GUI doesnt seem to be in explorer for some reason? (Play Test) Is that supposed to be like that?
We have an announcement coming soon, but there are properties on ChatWindowConfiguration that should allow you to do this now as a developer.
We dont expose any controls to the user to do this at this time.
Properties to make the Chat GUI replicate? I’m a bit confused of the context to what you meant
Any way to remove the default team joined message yet? Checked everywhere.
How are you supposed to create chat channels? I’ve seen no documentation on this.
I mean, it’s not bad i guess? The only problem is that the key to open the chat is now “;” instead of “/”