Please, I beg you to implement this feature already! I really need it urgently to fix a really annoying problem in my game
CanQuery
is now out of beta and available to use everywhere! If you run into issues, please post a new Bug Report and tag me in it.
Thanks for your patience, and happy new year!
AYOOOO sick. Keep up the great work guys!!!
I donât think this has been mentioned yet. I read through most of the replies and didnât see it. But is there some special reason why CanCollide must be false for CanQuery to be false? I have a situation where I would like collisions to happen but not allow raycasts to detect the parts. I was excited to utilize this new property but quickly realized it wasnât available while the part is still collidable.
THANK YOU SO MUCH! THIS IS AWESOME, Really great job guys im extremely thankful for this update, itâll help me a lot
Is it affecting SurfaecGuiâs intentional? Spent an hour trying to debug why my SurfaceGui wasnât taking inputs, only to realise that this property was unticked. Didnât realise itâd stop those inputs from firing
Yes thatâs expected. Detecting a click works via raycast, and a Part with CanQuery turned off wonât be hit by raycasts.
In general I would recommend only turning off CanQuery on Parts you know will never be involved in any form of interaction.
I think it would be ideal if raycasts wouldnât detect parts with CanTouch
set to false.
This property is amazing, it really helps a ton with filtering parts such as invisible hitboxes/parts without having to use a separated folder of all the invisible blocks or go through all of workspace with a for i loop to search invisible parts.
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