Congrats on reaching 100k concurrent players just 23 days after launch! Very impressive. Stands to show just how much you can do with this platform. Anything is possible. 150k by halloween?
yup anything is possible
Played it yesterday with a friend for about 3 hours. It’s really good and addictive, good job and congrats on the success!
Did you do anything special in terms of advertising? It’s incredible to me that you reached such a massive number of players. I guess once 1 big youtuber makes a video and that video gets popular, every other youtuber wants to make a video too.
Or is it just because the game is so addictive?
he didnt sell out. he’s a college student and managing the game is too much work for him while he’s working on getting his degree, so he sold like 70% of the game to Do Big, they will manage the game and add content while they get his input and stuff. he is still the owner of the game
also it makes logical sense, if you were in the same position and you knew that it was a win win for everyone (you get to focus on your degree, fans still play the same game its not like its plagued by corporate greed because you still have say in what goes into the game) you would sell the game.
EDIT:
TLDR: Do Big is not the owner. Nate is. Do Big is just now the primary scripters, modellers, etc, and they will share profits of the game with Nate, and they bought this right.
I played it upon release when it had 200,000 visits. Great job Nate. A few months prior I had played Fishing Simulator with a few friends who invited me and remember thinking it felt like it was made for young kids. It surprised me that it was the most popular fishing game on Roblox. Your game is high-quality in its aesthetic and mechanics, and really appeals not only to younger players, but even young adults.
Thanks @IceTheOneAndOnly for your post. It’s good to acknowledge the background behind Nate’s thought process. I have nothing but respect and happiness for him—this is a great day for not only him but the entire dev community.
There is a lesson for us: Don’t look at low-effort games that blow up, for the days of their glory are numbered. You reap what you sow, and as Nate shows us, hard work and soul reaps success.
no2 on roblox well done! in just a couple months!
man said college degree when this guy is on 300k ccu bro can set himself up for is whole life now
Yes, buuuuut, if he decides to drop out of college and this game dies, then bros done for. No education, no game, no financial knowledge(bc you didn’t go to college) your cooked.
trust me before this game dies he will make 3m$+
Again, no financial knowledge. Similer to people desperate for money, winning the lottery, then going broke.
obviously hes not that stupid? he can code for sure he has a brain
he alrdy bought bv for 35k$ thats a right choice
i like his financial knowledge
We fr can’t judge him or give him advice, he has a game with 400k cc players and we aren’t even heard of. Also if his game happens to fall off, he needs a backup. With an education, he has a reliable backup. And how would you know if he had any financial knowledge at all. Just because you can code doesn’t make you an accountant. To add on to this, he probably made big money selling 70% of his game to do big.
How did you get 400,000 individual variations of fish?
I’m genuinely curious, as I could definitely use something similar in my own game for a functionally unlimited variation of ghosts.
The game’s good, but gets repetitive. Not really much to say, chill game.
Issues I Have
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Biggest one, MY INVENTORY CHANGES WHEN I DIE OR REJOIN!
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Second, some fished items appear invisible, with certain ones being unusable (crates and depths keys mainly, can happen to some fish)
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Third biggest issue, people can conch you out of The Depths, wasting your
keytime… I just did this to someone and I feel sigma. (But seriously fix this, add a prompt before using someone else’s portal or something.) -
Softlock when fishing. You’ve heard of it.
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People can distract and block your view with large fish.
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There are so many exploiters and bots in every server. (They all spawn auroras, which makes the game super easy)
This can ASSUMEDLY be minimalized, at least a little, by adding a minimum join-date limit to the game for new accounts. -
This is a pet peeve very much, but you can click the circles multiple times before they disappear and reappear. MAKE IT FASTER PLZ!!!
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The deaths stat is pretty useless (personal, just a bother)
Suggestions I Have
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Risky Rod/Plunder Rod
You decide stats.
Passive: Gain (noticeably) more progression speed inside the fishing bar, but even less outside the fishing bar. Sold at Forsaken Shores. (scurvy rod is useless) -
Rewarding Rod
You decide stats.
Adds a yellow area in the middle of the fishing bar where you get more progression speed, the fish will also be slower in this zone, but lower resilience. Don’t know where this would be sold but terrapin needs more love. (or forsaken) -
Perfect catch bonuses should scale off the size of the fish, rarity, and your resilience. Or a mix of the few.
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Allow seeing lanterns rolled as a stat. I want people to know how fast I got a rare lantern (fairy), just like how people want to know how fast they got Sunken Rod.
P.S to anyone new, stay with Basic Rod until either Carbon or Steady (you need to get Steady anyways if you go for Carbon first). Then go for aurora Rod. After that, server hop a few Borealis servers (use ropro) and you basically beat the game, get max depths and desolate progression then get Trident Rod for overall farming.
This can take like 5 hours but after this you should have a decent bestiary for Destiny Rod, but you really don’t need it if you already did this lol. Do Angler quests when available as he will give better rewards over time.
looks great! it’s like sols rng but with actual gameplay mechanics! good job
Fisch is such a good game but I beg for Do Big Studios not to add P2W stuff because well they have Blade Ball