Because it adds more clutter. Why need 2 when theres 1 that’s far more superior? Sure I could get it for nostalgia but doesn’t justify adding more clutter.
Well, it depends,
I for example don’t like the lighting or the new size, surely you can change that as soon as you enter the game, but you can also just apply a texture to the regular baseplate.
Many people might consider the classic baseplate “superior”, who knows
Well those lighting changes were made to support pbr much better and expose new players to newer stuff that makes their games look nice. You can simply just disable it if you don’t like it. In my opinion the new size is a lot better. Baseplates are ment to be big and when testing cars you dont fall off the edge. And it now better aligns to the grids and looks a lot more professional. The old one was showing its age.
It looks really cool, nice and fresh for me. It’s a pity if Roblox delete it.
I think this update is cool! It gives more use to the baseplate as it has a grid you can design your builds on and (in my opinion) it has a better grid for people to build their own builds off of!
This update is very good!
It is bigger than the old one, and it looks nice!
I have a few things I want to say.
- I think the original baseplate should stay as an option because I and I think others would still want it.
- The new skybox, although it looks pretty dang nice, I think lacks essential contrast that is valuable when testing reflections, whether it be the Reflection property or PBR. Seeing as there are no clouds, I think it would make it hard to see reflective properties when making something reflective. That could just be me though.
- As nice as it looks, I am slightly opposed to having a texture (or any instance, really) being preloaded onto the baseplate. Again, this could just be me, but when I think of Baseplate I think of a fresh, completely new plane open for any possibility. For some reason, having something be the child of the baseplate makes me think otherwise
To summarize, this makes me think ‘Template’ more than Baseplate, and I don’t think I would want to use it. Don’t get me wrong, I think it’s a GREAT addition. Just not for me. If we could keep the old Baseplate and call it something like ‘Legacy Baseplate’, I would be very content with that.
Keep up the great work!
This looks great! I’m glad to see studio getting this revamp. The baseplate didn’t fit with any other templates, and it just seemed old. Not old anymore!
P.S Can we please get this for “Flat Terrain” too?
Not bad, but honestly I dont like that lighting
Not bad but why
Its probably a Roblox Studio bug
did the same thing, now i can see stars and the moon in the daylight
The 1 metre = 20 stud scale was only true back in 2012 with this blog post.
Most people now say 1 stud is either 0.28, 0.3, or 0.34 metres. All of these scales work better for modelling humanoids.
This doesn’t fix the fact that the gravity is still really high (54m/s^2) and humanoids’ jump height is also really high (>11 metres if on 9.8m/s^2 gravity) because they never skip leg day Although there is a “realistic” preset in Studio Game Settings, which simulates an athletic human and real world gravity. The numbers for jump height, speed, and gravity all match up to standard human abilities here as well.
Could the gray area of the bottom be a blue gradient like at the top? Since making it white doesn’t look as nice as grey it would be nice if it was blue. I tested it out a bit though by editing the side and bottom texture’s. It doesn’t look good but it was good enough to roughly test the lighting impact. The only change is that it makes everything a tiny bit more blue and a tiny bit more brighter though it isn’t much.
Heres a before and after
Before
After
It just would be a lot better if the bottom wasn’t grey because it doesn’t look that great. Mainly cause if you had an obby in the air it wouldn’t look that good at the bottom or flight simulator and you go high up and becomes really foggy it also wouldn’t look that good and a bit strange if it was grey. Also could the ambience outdoor and indoor be set to black so there isn’t any? Ambience is unrealistic and it might confuse new devs on why their room isn’t fully pitch black.
Looks great, been using it for a new thing.
But please don’t remove the default one, as I’d like to turn back to see what the default settings are whenever I try to do something with lighting.
I have a few opinions on this.
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I really hope that the classic baseplate will not be removed. Move it to the back and call it legacy, sure, but please don’t remove it.
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The new baseplate is a sleek, modern looking baseplate that will probably be more friendly to new developers. However, it lacks the blank slate feeling of the original baseplate. The reason that most developers use the baseplate template instead of the terrain template is that they want a completely blank slate. We don’t need extra lighting or a new skybox. The original baseplate was perfect, albeit a little dated. It was a part in a void that told you “go make something.”
Anyway, this new baseplate is pretty cool I guess.
this is great! im so happy that pbr/more modern lighting settings are on by default, hopefully more devs will use it as a result of this. nothing to say, but great job.
It seems that MouseButton1Click isn’t working on mobile but only on this template. Is it supposed to be like that?
I genuinely don’t understand what’s so different about the 2021 baseplate,
Was it really necessary to make it a thing?