Example: Fabric. Honestly, fabric looks more like a burlap material. It looks like something that you would find in medieval times. I would never use it for carpet. Thankfully, they are adding a carpet material. If it wasn’t for the new materials, I would highly suggest a revamp on the fabric material.
Also, some of the materials we have at this moment, do appear to have PBR under closer inspection, but some don’t look 3D at all.
Slate looks rough and bumpy. You feel like you could reach out and touch it. Grass, unless put under a light, looks flat and texture less. Of course, this is my opinion, so don’t quote me on any of this.
Prior to the Future Is Bright Phase 2.5 update, Grass was still dull, but it didn’t look as badly clamped and placed under the sun’s specular did give off a small degree of light:
There are several other materials, which were negatively impacted by the FiB2.5 update for games which don’t use EnvironmentalSpecular and EnvironmentalDiffuse scales, and even with them on, continue to lack their previous characteristics.
For any materials that Roblox plans to keep, I would hope that they fine-tune them with how they previously looked (October 2013-January 31st 2020) so that their desired effect can be restored - another prime example would be the Plastic material, the only one that I don’t see being removed under any circumstances.
Great feature
But as of recently I’m confused on how the opt in system works for the beta.
I’m not sure if you have to have a Invite or you get notified in your E-mail
Great feature all together and I’m really anxious to try it out
I’ll test it out on a simple base plate this time.
Hey, at least it received updates at all. Bigger updates twice a year is (in my opinion) just as good as frequent small updates. I think referring to the roadmap is just fine, as I think the roadmap is a very valuable resource.
The reason for the MAJOR infrequency this year could be them putting more resources into actual studio updates because they have limited resources due to the pandemic.
(also why did wiry post cloud related stuff on this thread? did he mean to post it on the clouds thread?)
They weren’t ‘bigger’ updates, it was updating a graph. We got TWO minor updates on the Roadmap in a year, after a Roblox admin told us that this year they’d be updated as we got to the quarter.
Pandemic or not, Roblox is a billion dollar company, and should be able to keep their developers updated and informed on what has been added to studio and what has been deferred.
I agree that a new Material for woodplanks is in desperate need, but here’s my configuration of utilizing textures that aligns with what you two are trying to achieve.
I always find that making the textures vague and tweaking their StudsPerTile always works best. Though, it isn’t immersive enough as you two are proposing.
From many observations and toying around, this is probably the best route you are currently able to take if you are trying to achieve what you are proposing.
I saw both updates, and they were both bigger updates to the roadmap. They made big changes to the graphs, I saw those changes. We were told it would be updated as we reached each quarter, but we were told that before Covid made stuff MEGA difficult.
Pandemics mess everything up for everyone, and make companies change their plans and change priorities, because they have to make most of their employees work from home. A good example of companies struggling to do stuff is YouTube, ever since they started working from home they’ve been struggling to deal with a lot of stuff (stuff that was easy enough to manage not at home.) Be sympathetic, most other game development communities are. A graph is not as high priority as actual studio updates, and anyways, they’ve been making posts when they release new updates, so you hardly have a right to complain. Remember, 12020 was absolute chaos, companies struggled. Now let’s both stop arguing and let’s all have an ok time now that 12020 is almost over. Good night, and have a happy new year!
OOH, IDEA! You guys should add a way for us to adjust the scale of materials on a per part basis, kind of like how we can with texture objects! This would solve a lot of problems that involve material scale issues!
Oh my oh my, why haven’t I applied for this yet.
Look at the amazing work your team or whatever has done. Opt me in for this, I swear this is going to help my current and future projects a lot.