I really fail to see how that is the case when not only do we already have SurfaceAppearance, but custom materials are coming soon-ish.
Do you understand the implications of this change being forced onto all places?
It was not “much needed” to destroy and unravel the gruelling hard work of this platform’s developers. Roblox would be nothing if it wasn’t for the people who work tirelessly on the experiences that make it what it is. To turn around and laugh in our faces, telling us it was all for nothing, and undoing our vision, is outright unacceptable.
This one needs to go back to the drawing board. “Worst update ever” is used too easily by most people, but single handedly ruining the aesthetic of millions of games really does qualify for such a title.
If anything, the staff at Roblox aren’t the ones to blame, but instead the people who don’t look at specs and buy a 2GB RAM iPhone 7 in 2021 “because it’s cool”, and those people who leave 500 Chrome tabs open. Roblox unfortunately has to accommodate those people, so it’s very unfortunate.
Also going to add something:
If you think Konekokitten is going to save us, I highly doubt it.
He’s shown support for new terrain textures in this video:
All I will say is that this update makes good builds look even better, and bad builds look worse. Although the newer grass and slate look incredibly out of place, I hope they will be altered. Besides that, I can appreciate the fresher look of some of the materials. I assume it is a matter of adaptation and getting used to it.
Now if only we were able to convert the normal maps to standard purple ones it would be all fine.
I have been trying this, but we have had little success. Using the brown normal maps in a SurfaceAppearance does however cause the normals to invert, so lumps become holes and vice versa.
Also, read above. Here you go. Maybe materialize can help?
It is. The new textures are great, just that people need to adapt their builds to it slightly.
As another user said earlier, people need to press Alt+S and use graphics 21 to achieve the full effect, then adjust the lighting accordingly. Then, the new materials will look good.
Because it’s metal?
Metal == metal. I get it though, because I needed to add a SurfaceAppearance to adjust the escalator steps to still allow them to glow.
Do not forget sand. That has been the second or even first most requested one I’ve seen here.
I know I’m probably the guy who’s been the most against pushing this out in the current state of anybody here, but the fact that you’re listening to the feedback and relaying it really means a lot to me and I’m sure it does to a lot of other people as well. Thank you.
Remind me who gave you, or Roblox, the right to tell people that their builds suck because they relied upon standard functionality? You wouldn’t be saying this if you were one of the people who is being negatively impacted by this change. Please try to be considerate of others.
I like the new textures, but i do think some of them feel like more of a down grade from the old ones… Also removing the old ones is not a great idea at all, sure yeah, roblox needs to be modernized but keeping the old ones in some kind of “Legacy” textures folder won’t really hurt anyone.
You can just make a texture with only roughness, export it, put a surface apparence in a invisible cube and you are done. Its hard to explain the whole process here
Oh yea the increase in download speed may be lower on mobile devices, as the textures there are apparently half the resolution of PC textures, tho this is so far mostly for the old ones, not sure about the new ones.