New UIListLayout Flex Features [Beta]

Is there a timeline for this being shipped to production beyond “next few months” as of a month ago?

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Yes, it would be helpful to know approximately when this will be live. Thanks

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Hoping this can be shipped to clients relatively soon, used them a bit in an overhaul and I’d love to include them!

Hi all, thanks for your interest in releasing this feature! The latest update is I will be turning on some fixes in the Studio Beta to address the major bugs that have been reported so far.

I am also working on some performance and functionality testing. If that all goes well, the goal date to release this feature on the client is still in the next few months. We’ll keep you updated as we get closer to shipping!

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Was using this feature and forgot I enabled this beta feature a while ago so I was super confused why it wasn’t working as intended in a live server. Super useful feature and I can’t wait for it to be released!

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Hi all,

Just FYI I pushed some updates to the UIListLayout flex features beta today! This should fix these bugs:

Also here are some details on how Automatic Size works with flex layout (we will have more documentation on this later):

  • If AutomaticSize is enabled for a UIListLayout child in the flex direction, this means use “automatic flex basis”. So we first calculate the minimum size of this item needed to contain its content, and this is the “flex basis” size. Then, we allow the item to grow/shrink based on available space from its basis size.

  • If AutomaticSize is enabled for a UIListLayout child in the cross direction, this means “automatic cross size”: the cross size is calculated as the minimum size needed to contain all the child’s content after the flex size is determined.

Please let me know if you find any other bugs in the beta!

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Do we have a release date as of late?

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a bunch of textures in rbxasset://textures/StyleEditor were just removed and replaced with this new one, it killed one of my plugin icons but it seems it might be releasing soon (this isn’t a complaint about the plugin icon i shouldn’t be using these for them anyway)

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This feature is so good :smile:
Extremely excited for the release as this makes UI design so much easier rather than manually setting positions inside of a ScrollingFrame and manually determining the size of the ScrollingFrame, I know it has many more use cases but I’m yet to need it beyond just… typical scrolling frame alignment stuff :laughing:

Edit: I wonder if this will end up resulting in “UIGridLayout” getting deprecated as with what I’m seeing this is a far superior method to use in terms of visual features :thinking:

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In the next few months, if everything mentioned goes as planned.

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This was an intentional change (icons will not be returning to that folder), but we recommend not using rbxasset://textures/ in general as these are internal and can change at any time.

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Still case of months? Cannot wait for this release :smile:

Hi all,

I turned on some performance fixes for flex layout in the Studio Beta. I also turned on some Studio-wide performance improvements when scrolling a ScrollingFrame with AutomaticSize children.

Please let me know if anyone notices any new bugs or regressions! Thank you!

@Semir2006 I have a few performance+bug fixes to turn on in the Beta, and if that goes well we can proceed to Client release!

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If it goes well, what does release timeline look like? Right now I’ve had to write a manual implementations of all of this, looking forward to getting rid of that and swapping it for a few properties.

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I really hope that the release will happen very soon, I want to change my old interface in the game to a new one, using these new features

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This is releasing soon? I hope.

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Hi there, we’re still ironing out a few items – if this all goes well, we hope to release in the next few months! We appreciate all your feedback in the meantime.

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Ngl, I hate that “in the next few months”. Why not to say “in a year or two” instead? :joy:

Can I ask what is still making problems? Or is it now just in “trying everything to find any possible bug” state?

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Is this close to being released? I’ve been using this feature since the Beta came out and haven’t encountered any issues in its current state. I use a total of 180 UIFlex instances and my game is close to being finished as I thought by the time I’d done, UIFlex would be pushed out.

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Same here, I used a lot of UIFlex features in my game thinking they would be out by Q1 of 2024 but they’re not here yet… :sad:

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