New ZIndex Property on Decals and Textures

Not bad Roblox, this is actually a step foward to making Roblox realistic!

3 Likes

This feature was so needed and now its out, great job!


And since when we are able to see decals through transparent parts? Is this part of this update or another one?

Unfortunately we still cannot see particles through transparent parts.

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A godsend of an update that opens many possibilities, thank you! Dare I ask, can we ever expect ZIndex on clothing? ZIndex clothing could make a big difference for games with their own avatar customization.

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This was an issue that has persisted for years, engineers! This may be long overdue, but hallelujah! :smiley:

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Is there any performance decrease for having a really high ZIndex, or having textures overlap?

It’s just a number to used to sort the decals. Peformance of rendering two decals with ZIndex of 1 and 2 is same as if indices are 1 and 1000000.

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I am not really big on textures or decals but I am sure this update people are gonna enjoy.

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what a simple but effective update! thanks

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I’m so glad to see this update finally added to Roblox. It’s great for adding grime, blood, modular faces, and all sorts of other small details to games. Before this update, the only option was to make an invisible part slightly in front of what you wanted to layer.

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Will there be any support for SurfaceAppearances or MeshPart Textures? I want to have details to be a different texture and not the same one like having a rusted part on a skinned robot without actually making a new mesh just for the appearance or clothes on models with a custom UV map.

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nice. this will be very useful! could see this being used often.

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This was fixed before 2020 for sure, I’m not sure of the exact date though. In other words, long time ago.

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Will this fix the issue were textures are rendered over materials after moving a certain distance away from them?

Video of issue:
robloxapp-20210708-1945062.wmv (325.7 KB)

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I think what he meant was if, as of this update; having a decal with a higher Zindex over the bottom one, will the bottom one still have a performance impact like it would prior to this update?

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This is honestly a great update. I’ve been wanting something like this for awhile.

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This opens so many doors, THANK YOU.

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So do you use it to place textures on top of other textures? Tbh, I am really confused.

This property determines the order in which a GUI renders to the screen relative to other GUIs.

The developer page shows this as the first sentence. Just curious, is it the order of what decals are placed?

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Yes. They are basically like layers of textures

Example A

Background will have ZIndex of 1 so it will be behind the character
Character will have ZIndex of 2 so it will be above the background

image

Example B

image

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Do you mean glass? If so, this has been the case for a long time however the decal must be on an opaque object.

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Yes I just noticed that recently, like a year ago you couldn’t see decals or textures through glass or any transparent object.

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I needed this sooo bad like 4 years ago. Wonderful update though! Thanks

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