When I do CTRL + Z on the Explorer text field it doesn’t trigger undo, instead it seems to want to trigger redo, because it thinks I am pressing Y and not Z, but I am pressing Z.
My keyboard layout is QWERTZ and not QWERTY.
Also, when I click on Workspace and click on the letter S, it doesn’t go to ServerScriptService unlike the Old Explorer.
while focused on a script in the main window, you cant duplicate objects in the explorer even if you click on them and do the keybind. just open a script and try to duplicate something with the keybind after clicking on it
I could give you a workaround, but I am not sure how it will look like. Personally, the workaround works, but I don’t like it…
So, you can influence Studio’s DPI behavior in some sort of way. I am not sure how good this actually is, because this method doesn’t work on the Roblox Client.
This changes QT_SCALE_FACTOR_ROUNDING_POLICY when ran with that .bat
.bat file
@echo off
setlocal
for /f "usebackq tokens=2*" %%a in (`reg query "HKEY_CLASSES_ROOT\roblox-studio\DefaultIcon" /ve 2^>nul`) do set iconPath=%%b
if "%iconPath%"=="" (
echo Path not found
goto :eof
)
set iconPath=%iconPath:"=%
set QT_SCALE_FACTOR_ROUNDING_POLICY=RoundPreferFloor
:: Run
start "" "%iconPath%"
:end:
There’s also other options you can try, but again. I don’t really see them as working solutions, I don’t know how good they interact with Studio and especially Roblox’s UI stuff.
This option for me actually breaks the Old Explorer’s spacing and some other stuff, while fixing a few things. It’s a forceful toggle and breaks things.
I don’t have a plugin named “ExplorerPlugin” or anything like that so not sure why I get this error when using ctrl+click to select multiple parts. Didn’t happen with old UI
am i missing something or is there really still no ‘save as local plugin’? kinda important!
a second note since im here, rather than compromise on a set hierarchy density and please nobody, why not make it customizable and please everybody :D.
It’s set to only show up when selecting a Script or Folder since almost all plugins use one of those two as their root Instance type. Though that’s possibly too restrictive.
compromising speed for readability in menus is the right move imo. Otherwise u overwhelm new users who rely on these menus for all functionality, and bottleneck yourself on future features. Experienced users should be using keybinds. that’s my take at least.
Can you please with the new explorer, keep the scaling of items intact with the old UI? The new ui both Studio wise, and Explorer wise is way to big for our taste. It overloads the user if we can customize the scaling of this it would help alot.
boy do i know. i made a quick menu plugin with at this point dozens of functions in it. so hard to know what to put where. I spend an unhealthy amount of time thinking about it. at least you’re getting paid.
sorry if this is not at all your department, but do you know if there is any plan to remove the nearly 1 second delay between hovering over an action and showing descendant actions in the context action menu? it feels very excessive.