It’s easier to find your selection in the explorer this way.
The F shortcut would show you your selection in the viewport, not in the explorer. Right now Im working in a place with hundreds of parts and models in workspace, and it’s just very easy to loose the instance you just selected.
Another usecase would be to use the search filter, select what you want, and then you’d have the marks to jump quickly, well… as long as you dont deselect them so that could be limiting
whenever i use this plugin to change a object from like a model to a tool expanding doesn’t show what’s inside and i have to close studio to get it back
Good change, just not a big fan of selecting a model and it looking like you select all the children of it. Just having difficulties with renaming stuff.
Where view script changes go?
Packages are utilized heavily in our workflow, and View Script Changes is a very frequently used feature for me. please bring back.
Side note, Undo Changes to Selected Packages is terrifying to me that it doesn’t have a Confirmation Prompt, while Publish to Packages does. One miss click and potential hours of our work is just GONE . This now has a higher chance of accidentally clicking that scary monster, since we have to click Package Options to expand the window.
please fix
Weird Behavior with Searching Packages Changed Status
Getting some very strange behavior with the same search here. We use this search to find all of the packages with the “Changed” status the search looks the same, but we lost all of the package link icons which looks broken.
adding “Changed” instead of changed fixes it? why not work with no " "
please fix
Children Semi-Highlighting and Tab to Rename Next
New:
Please add an option to the little ... thing to enable/disable children semi-highlight when I select a parent object.
Also, while making this beautiful Part and renaming the Attachments, I could not press TAB to move to the next child while renaming.
The new Explorer is very close to being better than the previous. Just needs those final touches.
Keep up the good work
any way to change the indent pixel offset? feels like theyre too close to one another now. it annoys me especially that the icons arent aligned at the end of one another, but rather clip into each other.
WAY too early. A glaring issue is described in the following:
While double clicking in 3D view or any other panel (untested as of yet), an Explorer element containing children/descendants has a chance to expand.
Another issue arises alongside this one and they might be related:
There is a chance that after doing stuff in Studio with the Next Gen Explorer, moving your mouse will seemingly hover over elements on the Explorer.
Possibly related info:
Dock placement: Left
Studio version: Release 666 on April 01
Yet another issue is how the Add Object shortcut button is aligned in the Explorer interface, and even has a chance to disappear entirely, which is MEGA inconvenient.
if I search for an item, then end the search to view it, two things happen:
I’m not taken to the item selected
pressing F to try and take me there starts typing in the search bar again, even if I interacted with other UI elements such as the scroll bar in an attempt to remove the input listener.
due to this, the search is basically unusable, and unfortunately ill have to disable it
Well… I don’t like having to transition to a new version of something, but it was inevitable… The new explorer pane seems better than it was before, but there’s one inconvenient bug that makes it slightly more tedious to navigate around scripts.
The new Explorer intercepts page up and page down, even when the script editor is focused/selected. In this video, I open a place (after closing and re-opening Roblox Studio to demonstrate how this instantly happens), then try to use those keys to jump up/down screens of text, but the Explorer “eats” my key-presses. During the last couple seconds, I expand some instances, to make it more obvious that the Explorer is intercepting these keys.
Oddly, it doesn’t prevent me from scrolling if I hold the shift key, but this feels like an oversight and definitely isn’t an acceptable “workaround” for me.
Also, the bug @TheRealANDRO reported has happened to me once, the one where Explorer gets stuck in an endless “dragging” state and tries to expand any instances that you hover over for a second.
If this new Luau-based Explorer is going to replace the legacy (Qt) one, these bugs really need to be fixed, so it feels as “native” as what it’s replacing. When I use the new one, it gives me the feeling it’s trying very hard to mimic the old behavior in a framework that can’t quite replicate it.
jumping with f is supposed to be for parts teleporting ngl, i guess it can work that way and im just complaining, here is a bug i found with jumping with f btw: (no im not pressing anything)
i found something really odd with this explorer
When copying items that have numbers in them (for example Part1 and Part2) the numbers will either be removed or replaced with different numbers (Part1 becomes Part and Part2 becomes Part1)
Hey, I was hoping this would get addressed before full-on release. But I’m getting up to 50ms of stutters on my mid-end pc whenever I scroll within the explorer menu.
This was not a issue I faced with the old explorer. Overall there are a lot of stutters just moving around the explorer.
old - 31 instances visible | new - 28 instances visible
For not big monitors like mine it’s a big issue.
This issue is forbidden by new UIs altogether - all of them have tendency to consume screen space, instead of trying to make it compact. Ofc, it maybe looks good, but also it hurts Viewport size. Soon I’ll have 100x70 viewport size.
Low-contrast selection - old had bright blue selection, while new one is 30% of what it used to be. Ontop of that, child highlight cuts visibility by 50%, which makes total it bad.
old - 68% brightness | new - 37% brightness, childs 24% brightness | background - 18% brightness
Not that bad, but Package related panel is now dropbox. Will need to adapt to it someday then.
Search panel is now unncessarelly big. Why increase it’s size twice if it can be compact and behave the same?
Shift-selecting selects only top-level out of selected items. But if first selected item wasn’t top item, then it will select ierarchy by random, and may select like 50% of them.
1.Selected from RockSpawn to Clouds 2. Selected from TreeSpawn to Clouds