Next Gen Studio - Preparing for Takeoff! [Beta]

Look at how much wasted space there is… dear god…

3 Likes

Can the plugin tab please be fixed, a majority of my plugins are gone now


there is also so much wasted space between each plugin, bring back the groups : (

the new ui just has so much useless space aswell, the tabs had everything youd need for that task, but now so many things are under layers of submenus, making it way more tedious for no reason…

1 Like

Yeah, the padding is WAYYY too big, in the old ui i could fit like 30 plugins but now i can only fit 12, how???

I can’t believe this sh** is releasing in a few months! It’s so underbaked! Roblox engineers blink twice if David Baszucki is forcing you to release this unfinished product

3 Likes

This probably won’t happen because it’s a strange workflow. Fullscreen on macOS is unequivocally bad, and you barely gain any screen real estate from hiding the menu bar.

Hey there, here’s my opinion for this, I don’t like It . Sure It’s convenient at times but what annoys me the most Is design wise as you have alot of empty spaces that aren’t necessary like the top bar, I actually tried remaking It on photoshop just to show you how much spaces can be saved easily. Another complaint I have Is that the layout should’ve been close as to like what It was before.

As you can see from the Image, alot of spaces could be easily saved and more compact too making It more comfortable and easier for me to look at. But that’s just my take on the design though.

1 Like

Can this issue be looked into and resolved before it exits beta? It affects my everyday usage of Studio and is very annoying.

1 Like

i dont want to be rude but there is a way to revert this? im not happy with the new layout and im having an hard time to figure out how to toggle the Explorer and Properties

1 Like

Don’t release this, it’s a downgrade and a pointless change

8 Likes

in the meantime i’ve found it to be faster to rearrange the entries in the ribbon json files

\AppData\Local\Roblox\1234567890\CustomRibbonTabs


also, for anyone looking for this:

image

paste this into the ‘Controls’ array in your ribbon json file:

        {
            "Id": "DraggerMode",
            "Type": "SplitButton",
            "Children": [
                {
                    "Type": "Column",
                    "Children": [
                        {
                            "Type": "Text",
                            "TitleKey": "DraggerSettingsModesHeader",
                            "FastFlag": "RibbonDraggerSections"
                        },
                        {
                            "Id": "DraggerMode",
                            "Type": "SegmentedButton",
                            "Setting": {
                                "PluginId": "BuilderTools",
                                "DataModel": "Standalone",
                                "Category": "Settings",
                                "ItemId": "DraggerMode"
                            }
                        },
                        {
                            "Id": "Collisions",
                            "Type": "Checkbox",
                            "Setting": {
                                "PluginId": "BuilderTools",
                                "DataModel": "Standalone",
                                "Category": "Settings",
                                "ItemId": "Collisions"
                            },
                            "Size": "Small"
                        },
                        {
                            "Id": "JoinSurfaces",
                            "Type": "Checkbox",
                            "Setting": {
                                "PluginId": "BuilderTools",
                                "DataModel": "Standalone",
                                "Category": "Settings",
                                "ItemId": "JoinSurfaces"
                            },
                            "Size": "Small"
                        },
                        {
                            "Type": "Text",
                            "TitleKey": "DraggerSettingsSnapHeader",
                            "FastFlag": "RibbonDraggerSections"
                        },
                        {
                            "Type": "Checkbox",
                            "FastFlag": "SnapToPartsRibbonSupport",
                            "Id": "SnapToParts",
                            "Setting": {
                                "PluginId": "BuilderTools",
                                "DataModel": "Standalone",
                                "Category": "Settings",
                                "ItemId": "SnapToParts"
                            },
                            "Size": "Small"
                        }
                    ],
                    "Tags": "X-ColumnSpace100"
                }
            ],
            "Setting": {
                "PluginId": "BuilderTools",
                "DataModel": "Standalone",
                "Category": "Settings",
                "ItemId": "DraggerMode"
            }
        },
        {
            "Type": "Row",
            "Children": [
                {
                    "Type": "Column",
                    "Children": [
                        {
                            "Id": "MoveGrid",
                            "Type": "Checkbox",
                            "Setting": {
                                "PluginId": "BuilderTools",
                                "DataModel": "Standalone",
                                "Category": "Settings",
                                "ItemId": "MoveGrid"
                            },
                            "Size": "Small"
                        },
                        {
                            "Id": "RotateGrid",
                            "Type": "Checkbox",
                            "Setting": {
                                "PluginId": "BuilderTools",
                                "DataModel": "Standalone",
                                "Category": "Settings",
                                "ItemId": "RotateGrid"
                            },
                            "Size": "Small"
                        }
                    ],
                    "Tags": "X-ColumnSpace100"
                },
                {
                    "Type": "Column",
                    "Children": [
                        {
                            "Id": "MoveGridSize",
                            "Type": "Spinbox",
                            "Setting": {
                                "PluginId": "BuilderTools",
                                "DataModel": "Standalone",
                                "Category": "Settings",
                                "ItemId": "MoveGridSize"
                            }
                        },
                        {
                            "Id": "RotateGridSize",
                            "Type": "Spinbox",
                            "Setting": {
                                "PluginId": "BuilderTools",
                                "DataModel": "Standalone",
                                "Category": "Settings",
                                "ItemId": "RotateGridSize"
                            }
                        }
                    ],
                    "Tags": "X-ColumnSpace100"
                }
            ],
            "Tags": "X-RowSpace200"
        }
2 Likes

I like the new ribbon, but the issue is where it is.

This new user interface feels like a web-based workflow. Roblox Studio, however, is desktop-based. Therefore, it looks inconsistent with the system.

While we plan to improve the space utilization very soon, today you can make the most of your UI space by hiding tool labels or even hiding the entire ribbon…

It’s good that you’re focusing on using the extra space in the ribbon.

Either way, this new interface is awesome with its customizability. It’s just about its inconsistency across the rest of the system.

1 Like

I’d like to have the View and Test menus back. I know I can recreate them manually in the new layout, but if Roblox Studio gets bugged and resets my layout, I don’t want to keep rebuilding those menus every time. Also, can we have tabs or menus that stay hidden until needed—like automatically switching to the script layout when I open a script, just like before? The Test and View menus were especially useful to me, so I’d really appreciate having them restored.

[copied my comment to someones post over to here]

Was going to make a post about this but I wont now.

This UI change is … nah don’t like it, like mentioned its too big I feel like there is less (I prefer more buttons for faster access etc the current Ui is Perfect for me.

I was using Studio since 2013 I experienced the old studio image below not mine but for reference

When roblox updated it, It was a huge change that I liked it did take a while to get used to it as I was still relatively new to roblox. BUT… its been that way for a while now with some small changes here and there, and I really like it.

Now this new UI

look sure it looks nice but I’m seeing less and icons changed (icons I can get used to eventually), however like I mentioned I like more on my menu, for example all the smaller buttons like anchor, group, lock, or Script, local script, module script etc, You can’t do that with this new UI

The current UI to me is just a lot better, its just the way I like it.

Sure there is customization but still I was trying it, trying to recreate the old UI layout and it was getting annoying to use, certain tools not showing up in the list, or options. Also more then one option for a tool, for example color, one it changes the color when you select parts and click it other is a color drop down and only that.
also I can’t seem to get things to go into a drop down like adding blocks, wedges etc.

Another thing I don’t like is needing to long click to bring down a drop down and also to select form that drop down releasing the click. [After typing this sentence I realized there is a drop down arrow, however again not a fan as its in the corner of the button and seems like a smaller area and not its own button under.]

I like to have as big of a workspace as possible while also having the top menu open, and essentials like explorer and properties so this new ui being a bit bigger isn’t good, I would rather the tabs and the play button etc being up at the top like the current UI.

Personally this UI change isn’t needed, I don’t like it overall and would much rather not use it, there for I will be keeping it off in the beta features…

6 Likes

you can disable in beta feature I hope they dont release this to public in half baked state

1 Like

you can open it by right clicking on dock. or add it through right clicking on new layout

I’m not against the new layout, but it still needs a lot of improvements to match or surpass the old system. For example, I’d like to see the View and Test tabs return. The new layout should also allow users to resize icons and support contextual visibility—so specific tabs appear only when relevant (e.g., the Script tab shows when a script is open, and the UI tab when editing GUIs).

Also, it seems like the tabs now offer fewer options. For instance, the Model tab currently has only about 25 tools, whereas it used to have around 45. It feels like a partial rollback, and I hope they restore or improve the full functionality.

Instead of having to move an item left or right with a button, there could be some sort of edit mode that lets you drag buttons to a desired position, like in iOS

(Sorry for the multiple posts, I’m just going through how it could be better with some ideas)

edit: changed the post a little bit for clarity

3 Likes

Mama. Mia. This’s. The. Most. Horrible. Thing. Ever.
IT’S NOT COMPACT AT ALL!!!


With old UI I had topbar collapsed, until I actually need it, and that was my life-savior of screen space.
Now this thick topbar consumes 20% of my screen. With no seemingly way to hide it. Bruh.
I liked, MUCH LIKED old UI due to it being as compact as possible, and not being intrusive. I just can’t hide that…
EDIT:
Compare prev image to this two old ones:

EDIT 2:
Just wanted to make poll.

Why you like new UI?
  • Looks good
  • Easy to use
  • Allows to do smth that was impossible before
  • Saves time
  • Something else

0 voters

Why you hate new UI?
  • Wastes screen space
  • Hard to use
  • Looks bad
  • Takes more time than before to do something
  • Something else

0 voters

What’s your overall feeling for it?
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10

0 voters

8 Likes

I’ve been using the new UI for a while now and already caught a small bug regarding the shortcut for performance stats:
upon trying to use those shortcuts nothing pops up, even when I’m focusing into the game window or the studio UI.
is this a bug someone else have been encountering or is it just me?

Idk if theyre gonna see this but here are a few changes I would make to it, pls add alot of customization

First of, I would have the play button exactly at the same spot, its placed perfectly, its convinient and practical, not far away from the 3d view, I also made the play, stop pause buttons bigger, I moved explorer, properties and toolbox up in the left corner, but I think it would look better if it were placed like the old, the tabs button at the top are closer to eachother, more squared corners, also at the studs, its more squared and the background is smaller, I didnt fix it at test the drop down menu

edit: whats with drop downs menu, like at FIle its a downgrade why remove the icons?

3 Likes

This reminds me of that Sibelius 8.0 or something UI design change where they had everything in tiny obscure arrows to choose what you wanted to do.
There was a whole video by tantacruel about it on youtube

2 Likes