Next Gen Studio UI Preview is here! [Beta]

We will be doing a pass on the layout and spacing soon. I read everything I can so we are acutely aware of the feedback. :sweat_smile: I am not worried about adjusting the layout because we have a lot more freedom here thanks to Stylesheets and Luau UI.

The near term priority is on the functional side of things. Currently we’re working on Play/Test controls (a deceptively complex task) and rough first pass at custom tabs while still chipping away at a lot of architecture work.

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I wonder why they can’t just admit that they made the buttons ginormous because they’re planning to pander to the mobile audience more, instead of trying to cope and tell us that it’s going to be more efficient to not have any quick operations at the top of the screen anymore.

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Instead of discouraging the engineers, how about you give actual constructive criticism on how they could improve

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The skeleton loaders in the Universal App are a bit dodgy in this regard: sometimes basic data like titles shows up then gets replaced with the skeleton loader again until the metadata has loaded.

For example the skeleton animation still being on top of already loaded images. That’s why some people might have uncertainties about how it will affect the perceived loading time, things un-loading definitely isn’t great

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glazers gonna defend outdated, buggy and ugly looking Qt uis even with the septendecillion reasons on why its a pain to keep. go on i guess

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Use <mark>Text</mark>.
Also, you can use <del>Text</del> for this and <ins>Text</ins> for this.
I recommend to read this: Formatting options on the devforum that you should know!

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I’m having a hard time trying to find the option to change the constraint size. Does it exist yet?

Current UI:

image

Next Gen UI:

image
image

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Will there be any tweening/smooth animations for the new studio UI? If so, I’d be glad to see that coming!

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Oh yeah I’d love to have to wait for animations to complete instead of just instantly having the list of functions open.

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Alot of things they wanted to add to improve it simply wouldn’t work with the old UI. It is due for change by this point anyway.

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well it would be toggleable im just a dude who likes animations :roll_eyes:

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I presume the bulk of animations would be fade in animations and skeleton loaders, both of which don’t affect time to perform an action. Skeleton loaders are just placeholders until things get downloaded, and fade in animations typically last 100-250ms which isn’t enough to affect productivity.

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I don’t know why… but after reactivating the new Studio UI (seeking any updates) … I got no system icons in the top bar.

I did another restart… and it went back to the intended new Studio UI.
For now it is not an ongoing issue… just thought I would report it. :wink:


I opened the BETA section again to show it was activated.

They know already about this bug. I am not sure if they got a fix for it yet.

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new quirk i discovered: when right clicking if you have this enabled, there will no longer be icons and as a result, it will display as a just plain menu.

please hope that this gets revamped too & bring back proper icons to it

Why not add a button in settings to have the old button placement turned back on after this releases? Still have the new code stuff but in the old placements.

Nice catch! I’ll mention this to the team that Constraint Scale isn’t there. That View menu option just toggles the visualization on/off in the Viewport like the old buttons do.

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Yeah it’s actually related to the new Place Open stuff and a fix is staged up for this week’s release, as far as I know.

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Are you referring to this or something else?

We would rather work on the functionality to let you build your own toolbars. Then you can recreate any of the old tabs you’d like and maybe even improve them to suit you.

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