Next Gen Studio UI Preview is here! [Beta]

There should be an option to adjust the amount of padding or the size of all the buttons; There’s far too much space between them imo. There should also be an option to combine the top two ribbons, there’s a lot of empty space in them, and they take up more vertical space than necessary.

Unless both of those options already exist? If so could someone lmk where they are

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@MeshOfPaul sorry for a offtopic iseu but after you save a plugin multiple times you can’t save it anymore and it random says cannot create more than one plugin with the same id it’s not related to new ui but it is related to Studio since you guys are rewriting it maybe you can fix that

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It looks so ugly and unprofessional. I prefer the old design much more. :-1: The placement of the buttons in this new UI doesn’t feel intuitive at all, making it harder to navigate and use. If this is really going to be the default design of Studio, then at least add some animations.

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Rushing and cutting corners is something we’ve explicitly avoided, so that’s why there’s just some things missing for now because we didn’t want to hack them in.

  1. We don’t want to go too far into this overhaul without getting some hands-on feedback from the community to validate we’re pointed in the right direction.

  2. There’s just so much work to be done between moving over existing functionality and then building new functionality (like customization), we have to draw a line at some point.

  3. All the work to merge this in to the main codebase and get out into production is a huge milestone on it’s own. We can now do weekly updates on top of this. Which is exactly what we plan to do.

Hope that helps give some insight!

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Once things settle in a bit more, we fully plan to start on “Plugins 2.0” where we make plugin development much less painful. We experience these pains internally, as well. :frowning:

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We mention in the announcement release notes that collaboration/Team Create functionality is not there yet. We are working on it and it will come soon with future updates.

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I see a way forward to accomplish both scenarios. Where a plugin dev can have the ability to have default groupings but the creator can choose to customize it further.

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This is not Roact.

It is React and, based on significant experience with both technologies, I simply cannot agree with you that Qt is better for this use case.

I don’t know about you but when I go out to eat, I don’t particularly care if the chef used gas or electricity to cook the food. Certainly not enough to let it affect my enjoyment of the meal :wink:

If our active user base is aware and concerned with what UI framework we use, then we have bigger problems to solve.

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Hello, so far the UI has been great and way more performant than before, I have also realized that the annoying UI bugs that I used to get for dragging frames around quickly is gone.

But … how do I access test server? I can’t find the button to open a server as player1 and player2.

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Oh ok I should’ve read above a bit earlier. Thank you for clarifying it.

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Awesome, Thanks for the response. The new UI is exciting and feels very clean to use and I look forward to the final version.

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Is it possible to collapse the UI?

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I wish the play buttons were centered similar to how Unity has it. Rather than using the keybinds I click the buttons and it’s much more of a stretch to reach across the screen (usually on my second monitor, so even longer) just to play-test my experience.
It’s not that big of a deal though as I could just end up being forced to learn the keybinds lol.

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While I like that the team is making good improvements in the Studio UI, I would just like to say that it takes up WAY too much space. I mean, the whole reason I even upgraded to a 1440p monitor was so I had more space for scripting and UI design!!

Yes. They popup even though they weren’t open.
Like I previously discussed regarding opening Studio & some plugins were there.

Now… (but never before)… when you test your experience … there are a few plugin panels that open up now… even if you haven’t used them in a long time.
Just seems to be a bug… and an annoying one too :slight_smile:

Here’s a sample of what I mean: (more when you say “Play Here”)

Now that I fixed my issue with crashing while this is on, I’ll leave some feedback.

First off, this UI is a major improvement than the old UI, and its very nice to finally see a major change after all the time I’ve spent developing. The icons look really clean and nice, and I really like all the splashes of colors on them too. I’m definitely excited for future stages of this next gen UI.

Anyways, some complaints about the new UI:

Why is the view tab gone? I know its in the topbar, but it was so much easier and useful to access and open windows such as Output and more.

This might be a bug, but why every time I open a place, the plugin icons randomly mix up? Plugins with multiple buttons stay grouped, but all plugins get mixed up every time I open a place, which is inconvienient.

Adding on to the last complaint, why do plugins close after you leave a solo playtest session? This didn’t happen before, so I’m not sure why this happens or why this is intentional if not another bug.

Likely another bug, why can’t I find the Take Screenshot option? I looked in every single tab of the topbar and UI but couldn’t find it. This is especially an issue to me because my computer weirdly oversaturates any screenshots I take that includes Studio using the Windows Snip and Sketch tool.

Why are the playtest options a collapsible menu? It’s a lot easier for me and others to just display every play option for quick access.

Finally, there should be more options UI tabs. Like the View tab in the legacy UI, there was a button for every window, buttons for parts like SpawnLocations in Model, and more. There is a lot of blank space that could be used for more buttons.

This UI has potential to be amazing, but could use some adjustments. Looking forward to the next stage of this UI.

it’s apart of the fluent ui principles and it is very common in new apps! would love to see roblox use the top bar space like how apple music does, no wasted space there

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I’ve been waiting for the new Roblox Studio UI beta, and I think it’s cool that it’s here! I like the new UI, and its potential for completely custom toolbar/ribbon layouts, and I also appreciate that the ribbon actually takes up less vertical space now (which is unexpected, since “modern flat” design loves to waste space with unnecessary padding).

I’ve found a bug, though: The movement snap interval rounds up any decimal number that’s longer than 3 decimal places! You might think the old UI also did this, but the new UI messed it up slightly…

Here, I set my movement snap interval to 0.0625, then moved a basic part away from the origin by one increment. Though the ribbon rounds it up to 0.063 (and the textbox rounds it down to 0.062, Studio shows that the part was correctly moved exactly 0.0625 units!
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With the new UI, this doesn’t work. Here, I did the same thing, setting my interval to 0.0625. It gets rounded up in the UI, but this rounding actually changes the setting! When I repeat the test again, the console reports that the part is ~0.063 units away from the origin instead of 0.0625!
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I know this is a pretty minor bug but I sometimes use very small, precise values like this so this would affect me and cause parts to shift slightly out of alignment as I move them more increments of 0.063.

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This studio thing looks kinda good but I see a smallll downside to all of this. WHY IS THE SPACING SO BAD!!! It makes me annoyed for some reason… You gave the tabs too much space at the top.