The Next Gen Explorer Beta is another team (but I wouldn’t expect anyone to know that!) so I can’t comment directly to known issues. But I am happy to pass this along to them. I suspect a DevForum post is coming soon.
The other thing you’re sharing is very strange! I assume you are on Windows? This is where the menus would normally be. Are you not seeing them at all? Is it 100% reproducible for you?
Yeah the new Explorer is extremely quick… it actually gets better with larger places. Up to 80x faster! This is a peer team of ours but they are utilizing all of the Next Gen Studio architecture stuff. I’ll pass along your feedback.
Yea I’m on windows, that gray thing covers the menus and it happens pretty frequently but I don’t know specifically when or what causes it. I usually notice when trying to open another window.
Hello, this actually is unrelated to the Next Gen UI, since it occurs even on the current ribbon. It’s very strange and the cause hasn’t been found yet
We are moving to our own color picker UI to be in more control of it’s look and capabilities. If there’s something you like about the existing/old pickers, let us know!
I wish the explorer’s UI was thinner to let more things be on screen at once. The padding looks nice, but the explorer is the place where it’s needed the least. The performance on large places sadly seems to be the same at first, though improving after a while. The selection lag seems to not happen anymore when you select without moving the camera, though I’m unsure if it’s related.
I’m kinda mixed with this update because on one hand the UI looks really good but it’s going to take some time to learn when I wanna focus on making a game instead. I hope there’s an option to switch between UIs and update both of them.
When I turned on this update, it got mad at all my scripts and said there was something wrong with it. My scripts are working fine as far as I know. Is there a way to get rid of those messages? Also, in this new feature I cannot find the device simulator and it is a lot harder to switch playtesting modes in general. Could you please add back the play button on the home tab and add back the test tab?
Looking over the original mockups I’m honestly most excited for when we get to ditch the ribbon in favour for on-screen controls.
Regarding Explorer
Also re explorer, I definitely would love to see a favourites section for favourited instances. Navigating between game.workspace.folder.model.instance and game.lighting.folder.instance in huge place files is a huge pain point and being able to flick between commonly used favourites would be great!