Here’s a better explanation: the image below is a coin in the viewport. As you can see, it’s flat. How do I rotate it 90 degrees so that you can see the full coin?
local ViewportCamera = Instance.new("Camera", script)
ViewportCamera.CameraType = Enum.CameraType.Scriptable
local R = 0
local Item = workspace:WaitForChild("OneCoin")
local ViewportPoint = Vector3.new(0,0,0)
local FiftyCoinViewportFrame = script.Parent.FiftyCoins
FiftyCoinViewportFrame.CurrentCamera = ViewportCamera
Item:SetPrimaryPartCFrame(CFrame.new(ViewportPoint) * CFrame.Angles(math.pi/2, 0, 0)) --> May have to change axis
Item.Parent = FiftyCoinViewportFrame
game:GetService("RunService").RenderStepped:Connect(function()
local cframe, size = Item:GetBoundingBox()
local Max = math.max(size.X,size.Y,size.Z)
local Distance = (Max/math.tan(math.rad(ViewportCamera.FieldOfView))) * 4
local CurrentDistance = (Max/2)* Distance
ViewportCamera.CFrame = CFrame.Angles(0, math.rad(R),0) * CFrame.new(ViewportPoint + Vector3.new(0,0,CurrentDistance), ViewportPoint)
R = R+1
end)