Occluded Highlights layer incorrectly on mobile

When you add occluded highlights to inverted meshes, you can still see everything placed inside the inverted mesh. However, when multiple inverted meshes with occluded highlights are nested within each other, the outer highlights display through inner layers on mobile.

My repro file showcases the issue
highlightInvertRepro.rbxl (55.2 KB)

Quoting from a post I made a while back:

"Here’s the place on PC:

This is the same place on mobile:

For the sphere on the right, basically, when layering meshes, occluded highlights are rendering on top of neon parts within unhighlighted meshes

For the sphere on the left, a part layered within three layers of occluded highlighted inverted meshes renders underneath the occluded layers."

Expected behavior

Occluded highlights on mobile should display the way they do on PC.

1 Like

Updating the thread to say, this bug has gotten worse and spread to PC in a different form. The world is disappearing with occluded highlights (The highlight on the skybox only renders when your camera is around 1024 studs from the world center):

And I must add that this bug is still rendering my game unplayable on mobile, as the original mobile problem persists