When you add occluded highlights to inverted meshes, you can still see everything placed inside the inverted mesh. However, when multiple inverted meshes with occluded highlights are nested within each other, the outer highlights display through inner layers on mobile.
Updating the thread to say, this bug has gotten worse and spread to PC in a different form. The world is disappearing with occluded highlights (The highlight on the skybox only renders when your camera is around 1024 studs from the world center):
And I must add that this bug is still rendering my game unplayable on mobile, as the original mobile problem persists
This is fixed thankfully, the behavior seen in the video is gone
This is still very much happening. Here is how it affects my game:
When it happens, it’s almost permanent. The only way mobile players can regain normal vision is by exiting and quickly re-entering the app, which relies on this bug(that can be fixed at any moment)