Thank you for taking your time and reading this, this is just a simple 45 line script for developers to use rather than just logging EVERY single message that a player chats, I hope this does get used and see your feedback in the comments : ) happy scripting!
Ignoring logging issues, to make it look a little better, you could use a for loop with the length of the messages, and each time it would add an embed field with a title of the message, and the description of the user that sent it.
They’re not, they have the bot flair but are limited to just sending messages and embeds if I’m not wrong. They need a companion bot to do the message deleting and etc.
Thats not true. Bots are hosted by you so discord doens’t have to handle the milions of people on roblox spamming discord webhooks. If you host something, no one bans you for logging. Using webhooks is handled directly by discord and will get you banned if you spam it.
Better delete this post (Unless you try to get some people banned)
Ignoring all of the issues with logging in-game chat messages to Discord via webhooks, what is the actual purpose of this module? Why should we want to log in-game chat messages in the first place? Not to be rude, this is a genuine question, but I’m confused why this is useful.
How would you handle GDPR and various other laws which make you remove any data you have on a person. You’re going to go through each message to remove it?
I find it a breach of security. I’d want my messages to be seen by roblox, but thats about it.
The duration of the time will limit it as you’re putting all the data inside of the table and releasing it. However you can just use a alternative proxy
False, Not all messages, At least I couldn’t find a decent thread where people purposely found a way to do it. They offer that as a service. And if so then what would be the entire point on this being a worthwhile service?
Your service is to provide logging. Theirs is for utilities. Hence, With logging, you’ll have to manage laws and various things regarding that.