(check out the new version here! Baked Global Illumination Plugin Update!)
Hey there!
I’ve been working on a plugin that allows you to bake GI in studio with a number of settings, and have wanted to showcase it here for a while now so here you guys go!
You can download it here!
Firstly, this plugin is far from complete. It’s pretty unoptimized, the code is a bit spaghetti mode and the GI can be fairly inaccurate, but I’m working on improving it.
If you use this plugin, I recommend using ShadowMap over Future as Future can cause lag on lower-end systems. If you run into a bug or have a suggestion to make, or even if you just make something cool with this, you can post it on this topic!
// How to use:
By clicking on the icon found on the plugin topbar, you can access this neat little menu:
// Light Emitter controls (POINTLIGHTS ONLY):
“Bounces” controls how many times a ray should bounce before ending.
“Raycasts” controls how many rays are sent out of each light emitter.
Pressing “Bake” will bake the GI.
// Sun controls:
“Bounces” controls how many times a ray should bounce before ending.
“Grid Size X” and “Grid Size Y” controls how many raycasts are done on the X and Y axis.
“Grid Spacing” controls how far apart the raycast positions are spaced.
“Bake Height” controls how far up the raycasts positions are.
Pressing “Bake” will bake the GI.
// Other controls:
Pressing “Clear Emitter GI” will clear all GI produced by the sun.
Pressing “Clear Emitter GI” will clear all GI produced by emitters.
// Comparisons (With Future lighting):
// Before:
(SCENE NOT MADE BY ME)
// After:
(SCENE NOT MADE BY ME)