We’re supposed to use CSG to create our own unique meshes for this challenge. Due to this restriction, it would take ages just to make one simple “mesh”. If you want your mesh to look unique enough to win this challenge, this is something you’ll most likely have to do. This is extremely painstaking.
For example, before I learned 3D modelling, I would have attempted to make a simple shape like this using CSG:
But it is extremely, extremely unnecessarily difficult to make such a simple shape like that with CSG because of that lack of manipulation over the vertices that it lacks. You’d have to essentially carve it out with other parts using the negate function. When you’re comparing this with foliage, something that is difficult to make, even in a low poly style, your options become immensely limited and unnecessarily difficult for something that would otherwise be simple and quick.
I don’t understand why we’re pushed to put ourselves through unnecessary painstaking work, I don’t feel like that’s the kind of challenge we should be going for. Rather, it would make sense to push ourselves with new skills, not bend ourselves to the unreliability and limitation of CSG.
Edit: I’d just like to add on that I used to use CSG exclusively for years, and I have a lot of experience with it. For example, I made high detail clothing (at the time) utilising it. I’ve struggled with it and I believe I know the ins and outs of it. In my opinion, CSG should not be encouraged as a channel for modelling.
I think this is definitely the wrong approach to take. While it is important to understand what Roblox lacks, it feels very self-unaware by not reckognizing the fact that Studio definitely relies on those external programs to push itself. That’s why today we have people saying ‘woah, this is Roblox?’ to some of the posts made on Twitter, for example. Instead of trying to push Studio to be its own stand-alone program, I think it is better to push towards industry standards and being aware that on a technical level, Roblox studio is still behind graphically.
Edit: IMO: At its core, Studio is more optimized for scene building than it is for actual modelling and creating proper models/props.
This is a model I made with CSG way back in the day and I can tell you that it was an enourmous pain trying to achieve this quality level back then.
It is definitely a unique challenge, but it is also an unnecessary and rather pointless challenge to overcome, and - as previously stated - is self-unaware before anything else. While there is nothing wrong with the 2008 kind of style, of course, we shouldn’t be pushing our creators to go back to the old days and trying to achieve an outdated quality level.
If we are going to have a ‘BUILDER’ challenge, I don’t think this is what we should be striving for.
I understand this is technically not directed at developers who are skilled in numerous programs outside of Roblox and this is trying to figure out what the actual limits of Roblox Studio are, I think it is wrong way to go about it.
Meshes allows us to be far more unique and differentiate ourselves from other builders/artists/modelers in a lot of ways. I can pick certain developers apart just by looking at the style of their modelling.
I whole-heartedly agree with this and it re-iterates my point that we should push to bring Roblox up to industry standards rather than trying to be its own thing with its insanely frustrating limitations
This is a great opportunity for small developers to get some recognition, very nice idea on Roblox’s end! However, are you allowed to use beta features in studio?
If we don’t take part in the first challenge, can we take part in another? Secondly, are the future challenges going to represent a similar theme to this?
I think you are missing the overall point of the challenge, which is to use Roblox Studio based tools as opposed to third party ones which would make creating far more easier.
They wouldn’t be giving such stringent rules for any other reason. They are looking for users that are willing to be confined to a box and look for a way to push out of it. The best example I can give you comes from a list you made in an earlier post listing things that can’t be used.
Though tedious, a good majority of the things you mentioned are still possible using basic Roblox Studio tools and objects. Also, Roblox is requiring the use of Studio Terrain and asthetics, which nullifies most effort that goes into actually building terrain.
If you aren’t willing to put in the extra effort that would otherwise yield a similar result to an easier building process, you probably shouldn’t enter the contest.
But when building low poly most stuff is likely meshes as roblox unions aren’t the best when making anything low poly blender is the main thing to go to but if we cant use blender them the low poly will be hard.
Yes, I agree. 3D modelling software is generally used for low poly styles. Unions are, in my opinion, not an adequate replacement for this. Particularly for something like a (quality) low poly forest that utilises foliage, which would be painstakingly hard to make with them.
Nate- friend, I think you’re missing the point here.
Without being able to use sound effects, particles, beams, trails, skyboxes or meshes they cut access to a lot of features which would otherwise make the overall atmosphere and theme of the world in question a lot more believable, it’s going to be one hella’ boring game.
Let’s take for example a waterfall, you have two options:
trails/beams/textures for the water flow, particles for the water splash, sounds for the ambient noises… all of them make for a pretty believable scenery.
two or more static parts which ruin the aesthethic flow.
Or- let’s talk about the overall ambiental feel of the map…
… a ravine, a massive forest- you’d expect a lot of noise. Wind howling, animal echoes, foliage rustlings.
There’s so much that is restricted- and so much that is essential to ‘building an enviroment’.
This is just my take on what @DevBuckette has said so far.
i agree that there is industry standards. roblox engine is really limit in many ways im really sad about this events rules they use
external programs means
no meshs
no music
no skybox
no textures
no PBR means no use of roblox beta
the industry standards are higher then what roblox normal can give a developer/player
with all the rules they sat for this event will lower the output means the standards are gonna be ugly viewed form the industry standards — i see why people switch engines but thats off-topic and i will not talk more about this here
That sword speed build highlights exactly why this no MeshParts rule is ridiculous. That could have been 10x faster if you had the ability to move vertices instead of manually carving out a sword. Not to mention that section of the video where you got like 15 error messages in a row about unsolvable unions. I’m surprised it didn’t crash.