This is going to be so awesome. I can’t wait to see games start to use this. Thank you
Unrelated-ish, there is still the beta note on the docs:
This is going to be so awesome. I can’t wait to see games start to use this. Thank you
Unrelated-ish, there is still the beta note on the docs:
FINALLY! We’ve all been waiting on this
YESSS LETS GOO FINALLY THANK YOUu.
Exactly what I need. It’s delightful to make realistic puffing smoke for steam engines and stoves! Thanks!
O_O WOW that is… I am beyond words right now
hey, thanks for doing this. One major issue is the degrading of resolution once importing flipbooks into studio. I have created high quality flipbooks in 1080p, once I import it looks like 120p or something along those lines. higher quality look at the degrading quality
Please grant us with the feature of uploading high quality textures for flipbooks!
LETS GOO NOW WE CAN MAKE MUCH BETTER THINGS it is so exciting man
yoo W update, I’ve just had issues w texture degrading :77
Please allow higher quality images
Yes! I made a post about this. Texture quality is really bad at the moment! Particles’ Flipbook Release - #39 by reaxwastaken
So basically spritesheets are being added to particle emitters, that’s such a nice feature and it’ll allow a lot more creativity to unfold. Would love to see this ported to other features like GUIs and textures, to also animate those
me waiting for someone to release a flipbook particle kit
yay! im excited to integrate more particles into my games
This is amazing, I have been waiting for this for a while now
Are there any way to disable this features because it really affect my game (in bad ways)?
Sometimes it makes the script in my game won’t play perfectly and cause the “show” to error. Please tell me if there’s any way to fix this because the “show” is the main attraction of my game. Thank you
I do have one issue
Flipbook isn’t turning on because it says my texture isn’t one of its supported grid size. My particle texture when I made it is 1024x1024 so I dont understand why it isnt working for me?
I applied the texture of my old spritesheet textures (They are still 1024x1024) when this feature was still in beta and it works for them, but not for newly created textures.
Guys, no offense, but do you even test these updates before releasing them?
I haven’t enabled the flipbooks beta because it breaks particles in studio during testing. Now that it’s stuck on, I cannot see particles correctly. How the heck am I supposed to work like this?
All of the yellow particles here say they’re disabled when I view them in properties.
Edit: This isn’t even just exclusive to studio. It’s happening in-game, too.
What the hell, man? How did this slip past QA?! It’s been an issue since the Particle Flipbooks Beta came out and now you’re telling me all these months later, it’s been forced on everyone and STILL isn’t fixed?! What were you thinking?!
Is this getting fixed anytime soon?
On the one hand, this is a really cool update that significantly raises the ceiling for how particles can look.
On the other hand… this update has released in a broken state where ParticleEmitters take too long to enable / disable. This is a huge blow to anyone that actively makes use of a lot of ParticleEmitters.
Please roll the update back until this is fixed. This is destroying the visual identity of a lot of games.
Severely having issues with Particle Emitters, mainly the enabling and disabling of them. In a game I develop, we use a lot of Particle Emitters for fireworks and some wont turn on and others wont turn off, creating a awful looking production. This really needs to be fixed.