Particles in Viewport Frames

This is my main use-case for needing a feature like this. In my shop, I sell particle-effects (and weapons) that players can equip. I want players to be able to preview the items properly in the shop UI before buying them. Right now I’m stuck with the green-screen method, which is less than ideal because that’s 2x more image assets the client has to load and store in memory.

9 Likes

Sorry about bumping this feature request over a year later, but it’d be absolutely useful for me right about now. I understand giving ViewportFrames that ability will be more of a burden to computers, but I’d be happy if the particle effects just barely rendered, so long as they showed up.

I’m also making a shop with particle effects for my game, and my current alternative is having an in-game display go through particle effects stored in a folder. Although it’s proven to be pretty easy to make, I find it inconvenient, and I imagine showing them with ViewportFrames would be a better method.

11 Likes

This is still a much needed feature. It doesn’t need complete feature parity with non-viewportframe particles but the lack of particle support makes it incredibly hard to make cool UI effects for in-game items 90% of the time.

7 Likes

I support, I still need this feature. I used to kind of get around this by uploading models with particles to the site and then getting the thumbnail of it, but Roblox doesn’t even support this anymore for some reason. I don’t feel like making a custom animation either.

9 Likes

This feature would still be useful! We need this!

12 Likes

Please add this feature!! I couldn’t make the engaging UI experience that I had in mind because of this limitation with viewport frames. :pray::pleading_face::pray::pleading_face::pray::pleading_face:

Tools in ViewPortFrame PLSSSSSSSSSS

I hope this gets considered as a to-add feature as I’m in need of this feature currently, as I wish to demonstrate in-game items with particle effects in them. Found out that ViewportFrames don’t support the rendering of ParticleEmitters.

1 Like

Bumping this for a third time with the addition of the new issue/FR triaging tools. In 2019 I was told that this was not on the roadmap for the foreseeable future. Lots of things that, at the time, were not on the roadmap have been released. Can this be evaluated? It’s still a major blocking issue for my adoption of ViewportFrames.

1 Like

It’s probably a bit late but I actually made a simple version of a viewport frame particles that people could use. The code is bad as it was made couple years ago now.

You can probably look into it if you guys need any features from lmk.

The current ViewpartEmitter uses tweens which…was a huge mistake on my part. I don’t know if this is something that people use so never really bothered updating it.

It really has always been possible to have custom particles inside a viewport frame. You just have to be patient enough to create it.

Bump, would be useful feat to me right now.

Bump.

As a fullstack programmer and visual effects designer, this would be phenomenal! It would allow for even more modern, advanced UI, such as showcasing an ability within the frame, or a cosmetic.

bump
it has been four years since this topic was created, please add particle support in viewport frames

6 Likes

Roblox should overall update viewport frames. Not only particles, but also proper neon material and better lighting.

1 Like

I disagree. This hurts performance far too much and is not going to improve the experience in any way.

Do you have any evidence that particles are a significant rendering cost? From what I know from my experience of scouring Microprofiler graphs, usually the most expensive part of the scene is rendering opaque geometry (Id_Opaque label) like Parts and MeshParts, which literally make up most of the game world. Meanwhile, I’ve never seen a significant amount of rendering time go to particles. You can check yourself by looking for the Id_Transparent Microprofiler label.

There’s plenty of ways people’s game’s can be improved by this feature, just look at this thread, for instance:

As you can see, @bryanf84 is extremely distraught by this feature not existing, shown by them repeating the emoji combination “:pray::pleading_face:” 3 times whole times, truly a praying-pleading moment. Please! Help bryan make an engaging UI experience!

4 Likes

Your first issue is this. Why are you using it for UI? This is highly illogical.

Maybe they want a 3D UI effect that always draws over the game environment so it doesn’t clip into anything? Like, 3D text, for example, or a 3D background for UI, just generally anything 3D that, if it was 2D, would be made up of UI elements.

If we are specifically talking about usecases specifically with particles, maybe they want an item preview for an item with stylized particle effects? 3D backgrounds yet again like an erupting volcano? Honestly, you never really know what you’re missing out on until you have the capability to experiment and have the gift of hindsight

3 Likes

This would be a great convenience, please do. Beams as well.

I quite literally just set up an inventory system using a part with particle emitters inside it for each item to display the different particles the player can purchase and found out the hard way that it’s literally not supported and is not a feature. This would be really REALLY helpful but now I’m going to have to go into photoshop and make 84 unique image icons for each.

Very upsetting.

1 Like