I’ll be using one of my friend’s recording of the bug happening but what I think happened is that there was a shadow update probably around 8 AM EST that broke the particle system in the Roblox engine. Now I’m not fully sure if that’s what actually caused it but as you can see in the short videos, particles should not act like this.
And also its just not effecting regular particle emitters that you can customize, its affecting Roblox-made one as well. (or you could say default ones as well)
Expected behavior
Particles should be having their different despawn rates and not randomly vanishing out of the blue.
Sadly I don’t have any clips of the same videos but without the bug happening so y’all gotta go with what I tried to describe the bug as.
Another bug report was made about this yesterday if you wanna check it out, I believe this is the same thing your seeing. (and yes this isn’t just you)