Changelog v1.0
Please report any bugs, down below it’s always improving!
- Released, open-source and free for all!
General Information
Hey Guys! I’ve noticed that there aren’t any mesh deformation R6 rigs on the devforum, as I could only find Dogu15, a r15 mesh deformation rig (check that out if you prefer R15, its epic!). I decided for me and my friend’s wip game, Dungeon Rush, that i would make a mesh-deformation R6 rig! I’ve also found that i’ve asked for help alot and not really returned any, so I think this would help make up for that deficit!
I’ve completely remade the R6 character in order for better topology to allow for better bending. I’ve also added elbows and knees, which are found on r15 characters as well, which is where the mesh deformation takes place!
What it looks like
That’s a video of it in blender; it’ll work the same when you import the animations into roblox at a 0.01 export scale from blender! Here’s what I call the jiggly arm in studio, a really quick animation just to show that the rig works!
PikaPy6 Advantages
- Mesh Deformation
- Supports Clothing, when put on as surface appearance
- Bendable Elbows and Knees
- True to the R6 style, most can never tell they aren’t the same
PikaPy6 Disadvantages
- Needs custom animations, due to a custom rig
- Clothes have a slight issue at the edges of the limbs, due to having a different UV map
Many issues will be improved and fixed on as the rig matures!
I’ve made my informed decision, where can i get it?
I’ve made a convenient google drive, where you can access everything, including every version of the rig! You can find it here.
Final Notes
I hope you enjoy this rig! If you’d like to help me in some way in return, please consider joining the communications server on me and my friend’s game, located here!
It’d really help us out! As i said before this rig is free and open-source and you can credit me if you wish to! If you find any issues please make sure to message me it and i’ll try my best to rectify it! Thank you for reading!
EDIT: The google drive link is dead, I assume due to inactivity on my account leading to google deleting the account, or someone reporting the link although I’m not sure on either. I’ve been inactive for a long while, and just want to say that ideally in 2024 (when i’m writing) you shouldn’t really be using this due to in general workflows changing and mesh deformation support becoming a lot less sketchy, meaning there are probably better alternatives or something you could make better with current tools