As a Roblox Developer, i will create my own game (a Voxel Game) and i use commonly Roblox Textures for rendering pixelated textures. Here a screenshot:
But i encountered a problem with any textures on Roblox, Roblox use only one interpolation mode (bilinear) and it render textures blurry at low size. You need today to upscale your texture (1024x1024 maximum)
Here some screenshots:
This problem can be fix by upscaling the textures but not. Its still blurry in certain case. Thats problematic.
To have a better support for pixelated textures we need more interpolation mode for textures !
Like ImageLabel ResampleMode
/!\ Do not use this for A voxel game that use textures ! Thats not an option, the GUIObjects are not optimized for it, youâll see it yourself btw.
So i ask probably if a Roblox Game-Engine Dev see my post for have InterpolationMode for Textures Objects and MeshParts. Please.
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I donât think you need help, why do you post it in #help-and-feedback:art-design-support ? Post it in #feature-requests or #bug-reports
this wouldnt be a bug report, but def a #feature-requests ,
I do really hope roblox adds this, cause it would make life so much easier
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Sorry iâm new in the devforum, it seems i donât have access this category i guess.
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I notice another problem with bilinear.
Horrible lines here.
and here
They are here beacause of this
the texture is stretch and the interpolation mode do his job but thats ugly with thos horrible lines.
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not a bug report at all, thats a feature request. Thanks
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But before you post it there, first look that there isnât a post like yours already.