Toggling the player’s ability to control their character (Movement)
Toggling the player’s animations, so you can play your own.
A way to tell the camera where it is supposed to be.
You should probably set up a cutscene code-wise like this;
3 functions:
Function Setup() - > This will toggle your Player’s animations & movement off and load any animations that you want to play.
Function EndScene() → This will stop any cutscene animations, and let the player regain control of their character and animations. (If you are making changes to the game-world in the cutscene, make sure they are finished here, because that way you can add a skip cutscene option later on.)
Function PlayCutscene() - > This will call Setup(), and then you can do whatever you want in your cutscene, once its finished, it calls EndScene.
Thats a cutscene that involves the player, I’m not sure what else you mean. Is there a game/video of a game you’re thinking of?
Sorry for ignorance, but I am a newbie in scripting.
So I’m quite confused about how I have to script all of this steps
Can you please show some examples of the full code in roblox studio?