I had originally posted on this topic, but after some more thorough testing I realized an issue. I had said that BrickColor.new
takes a Color3, however due to the nature of BrickColor, it will “round” to the nearest BrickColor, so the 255, 85, 0
ended up getting me CGA brown. Parts have a similar behavior when you change their Color
, however it’s a separate property, so the BrickColor
has the same behavior of “rounding”, but it didn’t make the BrickColor
a CGA brown.
I would even go as far as saying deprecate Player.TeamColor
, Team.TeamColor
(you can set Player.Team
like you said, and you don’t have to assume the color of the teams in case you forget them), and just add Team.Color
, and I would even say make it a ColorSequence, if there is even any use cases for say rainbow colored teams, although extra customization wouldn’t hurt, unless there is a significant performance cost for having diffrent-colored teams/name tags.