So as you can see when the player is extremely big their lower body parts would extend below the map for some reason, I’m not sure but Humanoid.HipHeight comes to mind
local PlayerS = game:GetService('Players')
PlayerS.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(Cha)
local Hum = Cha:WaitForChild('Humanoid')
for _,v in ipairs(script.BodyScales:GetChildren()) do
Hum[v.Name].Value = v.Value
end
end)
end)
Sorry about that. This was based on an exploit in 2016 that was able to crash gameservers, originally by sending NaN. Large values and had the same result. The values that caused issues didn’t need to be that large during testing. The limit of 100 was a compromise at that time. The team is looking into better limits now.
Perhaps allow developers to set the max HipHeight under StarterPlayer?
Developers already have access to some of the other variables in StarterPlayer that apply to the Humanoid. I don’t see why HipHeight.MaxHeight couldn’t be a thing!