Making a for loop inside the character descendants and deleting everything that is a point light takes less than 1 minute to be done. You don’t need to know every hat that has it but understand what kinds of effects could affect the gameplay.
Are you being FOR REAL, like any sparkle time pumpkin users are actually actively using it for this purpose alone??
Hi everyone,
Thank you for all the feedback. We didn’t think this would be a popular change. We didn’t like making this change as well, but we’re trying to be consistent. If the Egg has it’s light removed, then the Pumpkin should too. It’s hard to figure out why the light on the Egg was removed, since it was so long ago. The reason with dark games was the one that we found that was most compelling. At the end of the day, we don’t want anyone to have an advantage in certain games. Just like we don’t want Avatars with small hit boxes.
We’ll re-discuss on our end.
Lastly, let’s be cordial. We appreciate that most of you are.
Stay tuned.
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This is hypocritical as you seem to enforce “this item will not be altered as it has been created >6 months ago!” as you feel like it.
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This is unfair to the original owners. Due to being the only accesories to produce light, these items were relics. Removing them because they can be used to gain a partial advantage in a tiny genre of games compared to the millions of other games where it’s just a fun visual effect is a little self-centered.
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It is up to the developer’s to implement this. Just do Humanoid:GetAccesories() and loop for lights. Why alter a super unique accesory for this?
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There are alternative solutions to this problem if you don’t want developers to do this. Maybe a property of startercharacter named AccesoryLightsEnabled and AccesoryParticlesEnabled.
All due respect, there are very clear solutions without removing unique properties from an accesory and you chose the lazy route.
I wish people made a larger fuss about this when it was first removed from the Egg of Destiny, now it’s seen as intended behavior
This is something I’ve thought about since as far back as when the Egg of Destiny was originally rewarded. There’s no denying there’s an advantage there even if small. While I think @qliz’s solution is the cleanest in the long-term, I still wanna pitch another idea if we have to remove the PointLights in the meantime.
Using the glow particle effect from the Golden Bulb, I was able to give the Egg and Pumpkin fake lights for this example here. They’re obviously not perfect - the glow doesn’t affect anything around it, and looks a little silly if you make it larger than what I’ve got here - but until we get an official toggle for special effect hats in our games, I feel like this could be a decent compromise.
The Egg of Destiny was awarded roughly a few weeks after April Fools’ Hunt 2014, and the Sparkle Time Classic Pumpkin came out of the Classic Gift of Timeless Taste. In both cases, nobody reasonably knew that they were going to get hats with PointLights inside them.
I agree with this.
There is so many disruptive particles and effects, there needs to be a way to automatically disable them all.
And I say this as somebody who loves rare and unique effects.
I’ve regularly used some particles for advantages in games.
It’s not out of the question that a light is being abused.
Even though I agree with lights possibly giving players unfair advantages, I don’t think it’s fair for the original owners to take away such a unique part of this item. It’d suck if I owned a sound hat and Roblox decided they were too intrusive and removed them when that’s what makes it unique, and that’s why they’re so popular with players.
I think the best solution personally would be to keep any original effects for these items, and give developers easier control over common things like this. Maybe we want size limits on accessories that can be brought into our game, or to remove particles, sounds, scripts, anything of that nature from accessories / gears whenever they’re updated someday.
The catalog is too diverse and being able to restrict accessories per experience would be great.
It’s common enough that I think we should have some settings in our game to quickly toggle such things, maybe under the Avatar tab in Game Settings, because it’s common for many types of experiences to disable sound hats or particles, because it can ruin the immersion if that’s their goal.
This is a pretty creative idea, cheers - could be a good fallback option if they can’t be convinced to revert this.
However, I would like to emphasize that I’m still not convinced that these lights are actually giving true advantages in game. Consider the following conditions:
A. this is purely visual, client-sided behavior. Developers already assume they cannot trust clients with any top critical gameplay decisions; these should be managed by the server. If a developer has implemented economic rewards gated by NOTHING except client-sided brightness and the ability to find something in the dark, this is already a vulnerability regardless of the existence of PointLight items.
B. There seem to have been no major complaints or reports about the Sparkle Time Classic Pumpkin causing problems in at least 4 years, or probably ever, or else this would have been raised long ago.
for _, accessory in Humanoid:GetAccessories() do
local light = accessory:FindFirstChildWhichIsA("PointLight")
local particle = accessory:FindFirstChildWhichIsA("ParticleEmitter")
if light then
light:Destroy()
end
if particle then
particle:Destroy()
end
end
-- Change according to if effects
-- are placed inside the handle,
-- I forgot.
How???
Saying we have items on roblox with serious problems and already a lack of catalog items removing the pumpkin light is pointless.
Classic item ruined once again with its main highlight that people paid for being removed.
Refund the original players or make it limited or something maybe
They didn’t buy it + nobody will want it without any special properties.
I find it funny that this reply did not address anything relating to the 6-month umbrella when that was the main argument that sparked it. (Finn mcool WAS a good change, but you shouldn’t just pick and choose what changes to add and hide under the 6-month umbrella)
The artists intended these to have lights!
The Pumpkin was 31,000 Robux. i dont understand your response to me except we all know the lights were intentional
Again me not thinking before I send a post :l
What I meant to say was, since the item came out of a gift, it was impossible to know the item would contain lights anyways
Taking a cool feature away from the only items to have them years later is still scummy
i think what made this rule was the workclock situation. It makes sense of course to protect old items but roblox still pick and choose and damage old items anyways
The Pumpkin is older than 6 months old, cherished by thousands and then has its special perk removed.
Picking and choosing what to fix and having this 6 month thing doesnt work, many bugs are now being left just for the sake of it, real shame that roblox cant protect items at the same time as well as place these rules in play.
This pumpkin was forever famous for that light, real shame that roblox remove these stuff due to stuff like this, i just see more items being trashed than being fixed with this feature
I do too, and I saw that reply. I was gonna use it as an example, but I was too lazy.
If you fix Finn Mcool due to the artistic intent, why deny fixing other items due to them being 6-months old? Sorta seems like a “Nuh uh, I don’t wanna do that right now!” card.
When this was fixed by one of the staff it’s possible they also either accidentally removed the light or they decided to do it purposefully.
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Add PointLight back to both Sparkle Time Classic Pumpkin and Egg of Destiny
or -
Remove UGC ( Because Yes ) + Refund all Sparkle Time Classic Pumpkin owners 21,000 Robux.
This has to be illegal. Removing the appeal of an item that was used to compensate for the absolute disgrace of an item we got out of the 31,000 gift back in 2015. You don’t add a feature to compensate for money spent, get on ground basis level where the other party accepted your common ground and then take it away 10 years later.
As for your “Removed because of unfair advantage”. Any game that relied on darkness in game had already planned ahead and implemented a PointLight removal from whatever hat had this.