PointLight erroneously removed from "Egg of Destiny"

So is automatically R6, automatically R15, and in game clothing but Roblox has settings for those.

2 Likes

Hey uh, it seems this has been re-added to the Sparkle Time Classic Pumpkin, are there any means to fix this for the Egg of Destiny aswell?

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Itā€™s nice to see that when a change the community doesnā€™t agree with that the Catalog team is fast to correct it to keep the uniqueness of some of these older accessories alive.

it is also nice to see the point light finally added back to egg of destiny

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Hi everyone,

We read through everyoneā€™s thoughts, had a long discussion, and decided to restores the lights to the Pumpkin AND to the Egg. They should be active now.

BUT, we think itā€™s fair that if we do get reports of people abusing them to get certain advantages in any kinds of experience, we might reverse our decision. We sincerely hope that will not happen.

Some responses to some of the comments out there:

  • For those of you who abused the OP RosetteTigress, please apologize to them. We all love Roblox and are passionate about our Accessories, but thereā€™s no excuse to send abuse to other users., even if we do not agree with them.
  • We also do not like some of the language and abuse used towards our staff. We welcome opinions, even strong ones, but we do not welcome abuse.
  • Keep in mind that the decisions we make are the ones that we think and hope will benefit the most number of users. Weā€™re like you. We love Roblox, and we want everyone on the platform to have a great experience. Sometimes we make decisions that arenā€™t popular, but please remember that we only have good intentions, and if you donā€™t agree with us, you can tell us, and we will listen.
  • The six month rule for Catalog assets is for things like bad textures, misplaced normals, see through areas that are low impact, and non-critical. In other words, eye sores. We get a LOT of these, and we just do not have the resources to deal with them all, which is why we set this rule. The Crank and Zap Mech ticket is one such example. Itā€™s not that we donā€™t agree that they can be better. Itā€™s that we would rather channel our resources to tackle things that are more critical.
  • Thereā€™s a lot of history and stories about our Accessories that many of us donā€™t know, so we really appreciate those of you that share these with us.

Please let us know if you have any questions on this issue.

43 Likes

Really appreciate some of the recent posts going into more detail!


This is something I see as inevitable, especially if these popular items ever go Limited. If the PointLights get removed, could they be swapped out for particles like the ones pictured in my earlier reply? Even if though theyā€™re not actual lights, having a cool glow would still be much better than completely removing the effect.

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Particles are an option, but we do have to be careful of performance as well.

Letā€™s cross our fingers and hope users will be sensible and not abuse these.

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Thank you for reevaluating the decision, and reverting these two hats back to their former glory. Also, thank you OP for reporting this in the first place.

If weā€™re lucky, maybe these will go limited one day, so everyone has a chance to obtain these awesome hats. :crossed_fingers:

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Thank you for reverting the decision. Hallelujah!

Also thanks for the extra information regarding the six-month rule, which appeared very unclear and confusing as to what it was being applied for.

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I would be disappointed if it ever came to this, and I believe that removing the point lights from these accessories would be a short term solution to a long term problem.

There are currently emotes and animation packs that allow you to clip through walls, massive and tiny avatars that can give you advantages in games, and layered clothing that can cause lag inside of servers.

The solution to these problems is not to remove the content, but to find a long term solution in order to preserve them and prevent these problems from happening in the future. You can already easily remove these point lights from characters using scripts, but a toggle to disable accessory effects under StarterPlayer would help as well.

There is a fine line between removing point lights from these accessories, removing sounds from other accessories, and even removing particles if it comes down to it. These changes would hurt the value of many expensive limited accessories that people have have paid good money to own.

I appreciate the fact that these lighting effects were restored, but I hope you consider figuring out a way to preserve them in the future.

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Instead of doing this, I would love to see a feature request for a simple boolean in say, StarterPlayer, to disable effects from accessories. Thereā€™s already hundreds of hats on the catalog with sparkles, particles, sounds, flames, and now lights.

This would be a win for players who want to keep their hat effects, and for the developers who donā€™t.

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Just adding on that I feel like lights and particles have a VERY different impact. I feel like there should be two separate options. (Even three, for people who may want to keep audio.)

Two different settings for just 6 hats feels a little impractical in my opinion

1 Like

Fair enough, but particles can barely provide an unfair advantage, which is what seems to be the main concern why developers would want to disable this.

Maybe one setting with a dropdown to disable either particles, lights, or both?

For those of you with ideas on how to keep the lights for the hats without them disrupting game play, feel free to send a feature request. Weā€™d love to keep as many cool effects as possible as well. Thatā€™s one of the things that make our platform really great.

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Just wanted to say, I am a big fan of how your team is handling these tricky issues and discussions.
Itā€™s clear you put a high value on user feedback, and on understanding the full context of how these assets were developed and released.

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Thank you for going back and fixing the egg im sure many of the owners appreciate that!

You should abandon the decision to leave point lights in accessories and instead use BillboardGui or particles to simulate lighting.

Thank you for reverting this change. The PointLights helped make these items special so itā€™s nice to see them stick around.

Thank you for listening and for the transparency towards some of the ways bug reports work !
I know you bring up feature requests but a lot of people dont have access to them anymore as they havent taken many people into the program in over two years but its worth a try for someone :smiley:

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Iā€™m glad Roblox was able to see the value in keeping these special effect items around and restore them back to their original states!

Anyways, thereā€™s not all that many games these hats can really disrupt. And for the small amount of games out there that they offer an unfair advantage in, all the developers of those games would have to do is add in a simple script to their game to disable any undesired special effects from these type of accessories to solve the problem themselves. One could argue that devs shouldnā€™t have to do that in the first place, but come onā€¦ itā€™s not that hard to write a few lines of code to disable them.