Hello again!
I’ve updated my terrain generator with some new improvements.
What’s New?
- Changed cave generation.
- Separated vegetation generation to terrain generation.
- Added a Sea Level.
- Started experimenting with flowing water and it’s generation.
- Started working on cave biomes.
- Modified terrain to be mountainous.
New Terrain:
Previous Post: Procedural Terrain Generation (Improved and Contingent Progress!)
(Thank you for viewing my topic! As usual!)
6 Likes
Experimental Cave Biome Generation:
Flowing Water flowing into a cave:
3 Likes
Just 1 word - AWESOME. But there’s 1 thing that you maybe can make - trees, they all are pretty similar.
1 Like
Definitely! I planned on making new trees and tree variations for some upcoming biomes that I’m working on.
noblemaxx
(monkeybaby)
#5
Looks really nice and organic! Are you using greedy meshing to lessen the part count?
1 Like
As of right now, no. I haven’t started performance optimization yet but I do want to use greedy meshing and block culling.
1 Like
xCurb
(AgentLua)
#7
How did you generate the water?
And I was wondering if the trees are preset models persay or are genererated procedurally like the terrain?