Update on my Procedural Terrain Generation

Hey! It’s been a while since I posted an update on my terrain generation (mostly because I was taking a break). However, I’ve decided to redo the entire terrain generation code and work at a reasonable pace. (I’m also looking for some biome suggestions. Suggested biomes can be realistic or fantasy.)

This is what I was able to get done:

- New terrain generation
- Better biome placement (Still a work in progress)
- Water and Lava physics/movement
- Cave generation (Still a work in progress)
- Cave biomes (Still a work in progress)

Things I plan to add in the future:

- More biomes (Both surface and cave biomes)
- Structures
- Creatures
- Dimensions

Progress so far:

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