Future Lighting is coming to Android devices as a Client Beta and will be supported on all available platforms! We are going to start rolling out Future on Android progressively over the next 2 months, culminating in a full Beta release in September. This means that if you have an experience using Future Lighting, some of your Android users will start seeing your experience properly rendered with Future!
ShadowMap Lighting on Android currently displayed instead of Future Lighting (Left)
vs. Future Lighting on Android (Right)
We are progressively rolling out the Client Beta of Future on Android due to the featureās hardware-specific complexities. This approach will allow us to minimize impact to production in case of any unforeseen issues. Please note that we might have to temporarily rollback Future on Android for some users if we detect instabilities, which could cause fluctuations in the availability of Future on Android over the next two months.
Please let us know if you encounter any issues with Future Lighting on Android devices. You can report issues either in this thread directly or file a bug report.
Enabling Future Lighting
You can enable Future Lighting for each place in your experience, by selecting Explorer > Lighting > Technology > Future.
Thatās a great update! The progressive rollout of Future Lighting on Android is exciting news for all the Android users out there. Is there any specific hardware requirements or recommendations for Android devices to ensure optimal performance with Future Lighting?
Will there be any more optimizations made to the future lighting engine? Even on more powerful devices, full graphics is not feasible. I have a GTX 1660 and in most games my PC is capable of running full graphics; crisper shadows and smoother anti aliasing
Why the left Photo looks better compared to the right one, considering the perspective is mobile?
(rhetorical question, for those who attempted to answer it)
Hello, incredible update. Could you give us the specifications of what an average cell phone needs for the lighting to work? That is, if it works with any Android or it must have some basic characteristics. thank you so much.
Wow this is awesome! Weāve been waiting for this for about 3 years now. Also, does this mean that it will rollout to the Meta Quest client? Iād love to play VR with Future Lighting (without a pc).
It is nice that were slowly extending engine capabilities further so that we can make projects look nicer
Though, is there any progress report on new voxel grid feature thats on the roadmap? Would it marginally extend engine capability when it comes to lighting?
Also this is oddly specific, but would āFroxelGridā in the microprofiler have any future use other than culling?
Anyways, great to hear this feature being released for Android users to appreciate higher-quality games! At least this opens up the door to more quality on Android
Maybe Iām delusional, but I just updated Roblox, opened my personal project and found this, before the character shadows didnāt look like this (I can stress that I have no idea if itās because of this change or if itās something that wasnāt there noticed). Too bad I have nothing to compare it to. but it doesnāt suit me. Thank you.
At RDC 23 it was announced that a more optimized version of Future lighting was in development, is this what is being used for Andriod? will this more optimized version of Future be available for all platforms? The current Future lighting is a bit laggy.