Hi Creators!
Future Lighting is now fully rolled-out to all Android devices as a Client Beta! If you have an experience using Future Lighting, your Android users can now experience it properly rendered with Future!
ShadowMap Lighting on Android currently displayed instead of Future Lighting (Left)
vs. Future Lighting on Android (Right)
After our progressive roll out of Future Lighting on Android devices, we have finally reached 100% deployment!
Please note that while Future Lighting can run on all Android devices, it is still a technology that is costly in performance and not all devices can run Future Lighting at interactive framerate. For players on lower-end and mid-range Android devices, this means they may not be able to see Future on their device, as the engine will reduce their lighting quality to offer them better framerate. In parallel, we are working on an upcoming update to provide you with some control over how youâd like lighting to scale.
While Future on Android has been stable in production for 100% of Android devices for a week, it is still in Client Beta and could be rolled back in case of issues.
Enabling Future Lighting
You can enable Future Lighting for each place in your experience, by selecting Explorer > Lighting > Technology > Future.
You can learn more about Future Lighting and how to leverage it in our Lighting Documentation and in our Guide on Enhancing Environments with Future Lighting.
Made with love by the Engine team
Please let us know of your experience and if you encounter any issue with the Client Beta of Future Lighting on Android.