Future Lighting is now fully rolled-out to all Android devices as a Client Beta! If you have an experience using Future Lighting, your Android users can now experience it properly rendered with Future!
Please note that while Future Lighting can run on all Android devices, it is still a technology that is costly in performance and not all devices can run Future Lighting at interactive framerate. For players on lower-end and mid-range Android devices, this means they may not be able to see Future on their device, as the engine will reduce their lighting quality to offer them better framerate. In parallel, we are working on an upcoming update to provide you with some control over how you’d like lighting to scale.
While Future on Android has been stable in production for 100% of Android devices for a week, it is still in Client Beta and could be rolled back in case of issues.
Enabling Future Lighting
You can enable Future Lighting for each place in your experience, by selecting Explorer > Lighting > Technology > Future.
This is a EXTREME Game changer, mobile players are one of roblox’s largest audience and now that future lighting is fully rolled out that means our games won’t look wonky or crappy on videos because the user was on android, This is a BEAUTIFUL update, Thank you once again roblox.
Finally! I have been waiting so long for this and am happy to see this is fully out. Games are gonna look a ton better than before (if they’re using the future lighting, ofc). It is slow on my tablet, but smooth on my phone. I would like to have control over shadow resolution
True, and also when you build a concealed room where no light should shine in, but a bit of light still leaks through at the edge where two parts meet.
Hey @Reditect! It’s not yet released on VR. We are going to run tests in the upcoming weeks to assess its viability on Quest 2. We’ll post an update when we’re able to release Future to VR!
Ambient Occlusion on Shadowmap is miles better than Future lighting, adds so much depth. Disappointing that we still have very little control over these lighting effects.
Wonderful update, is there any plans to fix the shadow however? For years we’ve been having a very pixelated and atrodicous shadow coming from the sunlight & dynamic lights?
This is very annoying for “realistic” looking games, because no realistic environment has such a low resolution shadow, and minimal details won’t render shadows.
Perhaps an option to change the shadow quality for the game would be great!
(of course this won’t work good on all devices, but this really drags roblox’s engine down)
But ShadowSoftness makes it less pixelated, no it does not, it just blurs the quality looking even worse.
Future is bright. Just not for any game in the 5 chart lists you guys removed this month, or the search results which only show 30 results now. Bright for about 50 devs nice!