some ppl getting too same bugs or even more bright, and i forgot say isn’t my screenshot.
it was been just shadowmap and just appears look like future lighting.
It does support Future lighting, there is a difference in shadows and reflection when i select shadow then future.
What about indoor shadows at nighttime??
Yep it works
character29288r8383ie
then, roblox studio is using other graphic api for future cuz ur pc supports it. if you try opengl on pc which doesn’t have Vulkan or DirectX 10 or above (me), then future will not even work.
We really, REALLY need this. (check reply)
Related: It's 2023, *please* give us discrete graphics options
used code
FFlagFIB3OnAndroidExperimentEnabled
FFlagFIB3OnAndroidExperimentIncludeVR that fastflags new
How did you edit FFlags on Android?
@bon_v2 that huh right good. Yes yes
*For 32-Bit, I know that you can change in 64-Bit.
Oh yeah, I saw his modified APK but I was scared to download it. ( I don’t usually trust these )
I tried making one myself but yea (i failed cuz different signatures)
I don’t know what I’m doing moment
I’m just going to wait till September (I heard somewhere that it will get reenabled in the course of next 2 months), and get future lighting without risking Account deleted cause “Exploiting” (Changing Internal files)
yeah… no, it’s the best not doing that.
Update : i think we are nearing re enable of Future lighting for Android devices, as the lighting brightness in ShadowMap for point lights is same as future, but without shadows, pbr, reflections…
Noticed in : Doors
Hope so! I’m really looking forward to it since my computer doesn’t support future lighting and yeah I’ll have to use my mobile device
Same! I can use my mobile device to test lighting on future.
I don’t notice any changes in the lighting you’re mentioning
the lighting brightness matches with future lighting on shadowmap, before it was brighter than shadowmap
Hmm I have DirectX10 but it’s still falls back to shadowmap? I’m a bit confused.