I HOPE it fully releases today, I’ve seen some users with the lighting now.
u sure? my dream will come true ima Go and see
yeah, I’ve double checked the users to check if they aren’t using an APK.
Hi all,
We have identified an increase in crash rates with Future on Android on higher-end devices which requires us to roll it back once more, to fix these crashes. This will delay the availability of Future on Android.
Our updated target is to reach a full rollout by mid-November. Meanwhile, you might notice Future’s availability on Android fluctuating until full rollout, as we work on fixing these instability issues.
Are there any plans to improve the performance or optimize Future Lighting further more during or after this timeframe (up until it fully releases on mid-November)? It is not performing as what one would expect it to be honestly. I am not sure what are the target devices for Future Lighting on Android (high-end devices?) but I would at least expect it to run well for the best mid-range devices. Just playing Doors especially in the lobby or Granny can reduce the fps to very low levels making gameplay in these games with Future Lighting enabled really unplayable.
Also, I would really appreciate if this issue gets fixed, it’s really causing massive slowdowns especially on Mobile. If this gets fixed, it should help a lot with the performance of lighting including Future Lighting.
There’s like a huge optimization for it, i have future lighting, that in common shouldn’t be on my device currently. There’s 2 pictures w/ it.
Tested on the max graphics, runs at 55-60 FPS in avarage, my DPI is set to 372p for this.
released or modded? i rlly wnna know!
Modded, unfortenatly. I’ve used 2 apks to get it with the old one to the new.
What is the device that you got these results on? I am very curious. My friends Android devices which include the Samsung Galaxy A14, Vivo Y100 and some other phones didn’t get good results with Future Lighting on max graphics quality level. The FPS mostly stayed below 30 in average, 40 in best cases and 5 in the worst. You should test this on Doors and Granny honestly. They have the worst frame rates with Future Lighting especially Doors. There were also some messing features and bugs with Future Lighting on the A14 including the lack of PBR textures.
Xiaomi 11 Lite 5G NE with AdrenoGPU, my processor is Snapdragon 778G. It’s not that bad at rendering games, however, it really creates lags when he tries to render multiple post-processing things.
They actually did a test in August but they instantly rolled it back.
It was unstable, so they had to turn it off and delay it.
That’s the whole point of beta testing.
im really excited for the implementation of future lighting on low-end clients, surely we’ll see the optimization methods they’re working on now to mitigate performance issues.
I just got future lighting today, it runs really well.
I got around 60 fps on most of the games I tested.
My processor is a snapdragon 7s gen 2 if anyone is wondering.
Apeirophobia :
Doors :
I also tested a bunch of other games ofc but I don’t want to make a whole list.
It’s just perfect.
not out for me.
- rollout could be region-specific
- maybe only rolled out for high end devices (im low end but on some games it performed 60fps when i last got it in initial rollout)
- random rollout and im unlucky ;-;
howwwwwwww? i still dont have it
ima check rn again its tomarrow for me
I got to experience it today and I’m more than happy to see it on testing again. I hope the implementation of this lighting technology on mobile devices go smoothly, the outcome being an optimized rendering system that will allow mobile players to experience the pleasure of good graphics in their phones.
My phone is a TECNO Pova 6 Pro with 12+ RAM and Dimensity CPU, the graphics level on 5.