There’s like a huge optimization for it, i have future lighting, that in common shouldn’t be on my device currently. There’s 2 pictures w/ it.
Tested on the max graphics, runs at 55-60 FPS in avarage, my DPI is set to 372p for this.
There’s like a huge optimization for it, i have future lighting, that in common shouldn’t be on my device currently. There’s 2 pictures w/ it.
Tested on the max graphics, runs at 55-60 FPS in avarage, my DPI is set to 372p for this.
released or modded? i rlly wnna know!
Modded, unfortenatly. I’ve used 2 apks to get it with the old one to the new.
What is the device that you got these results on? I am very curious. My friends Android devices which include the Samsung Galaxy A14, Vivo Y100 and some other phones didn’t get good results with Future Lighting on max graphics quality level. The FPS mostly stayed below 30 in average, 40 in best cases and 5 in the worst. You should test this on Doors and Granny honestly. They have the worst frame rates with Future Lighting especially Doors. There were also some messing features and bugs with Future Lighting on the A14 including the lack of PBR textures.
Xiaomi 11 Lite 5G NE with AdrenoGPU, my processor is Snapdragon 778G. It’s not that bad at rendering games, however, it really creates lags when he tries to render multiple post-processing things.
They actually did a test in August but they instantly rolled it back.
It was unstable, so they had to turn it off and delay it.
That’s the whole point of beta testing.
im really excited for the implementation of future lighting on low-end clients, surely we’ll see the optimization methods they’re working on now to mitigate performance issues.
I just got future lighting today, it runs really well.
I got around 60 fps on most of the games I tested.
My processor is a snapdragon 7s gen 2 if anyone is wondering.
Apeirophobia :
Doors :
I also tested a bunch of other games ofc but I don’t want to make a whole list.
It’s just perfect.
not out for me.
howwwwwwww? i still dont have it
ima check rn again its tomarrow for me
I got to experience it today and I’m more than happy to see it on testing again. I hope the implementation of this lighting technology on mobile devices go smoothly, the outcome being an optimized rendering system that will allow mobile players to experience the pleasure of good graphics in their phones.
My phone is a TECNO Pova 6 Pro with 12+ RAM and Dimensity CPU, the graphics level on 5.
Doors is naturally laggy, try 3008
im back. my s22 ultra has gotten future back! it looks so incredible, almost matching how it looks on my computer. it does get a bit warm and thermal throttles. but thats more on my part due to my game being unoptimised!! love you engine team definitely smoother now, than from last time we had access to it on android!
about doors, eh i got floor 1 with 30fps using, eh “floating” window thing to reduce the resolution!
floor 2, idk how, got me 45 fps in fullscreen… but sometimes crashes on loading stage
and ill try 3008, with both floating and fullscreen (normal)
and you also got the new um “platform chat” thing, can you send me screenshots about that? in the fourm post theres not much detail, no ss abt the ui.
now serious talking, lots of devices are getting FL technology, is this possibly the rollout or they’re just testing?
They’re saying that the full roll-out is expected to be around mid-November so it shouldn’t an early rollout, unless they announce it soon. Now, I believe this is a test and unfortunately could return back to development after enough time and feedback.
It would be an awesome option to let players test it continuously though.