I have multiple particle assets with a black background. Other engines like Unity allow you to get rid of these backgrounds and blend the particles properly through Alpha Blend.
The only way through Roblox to do this is the LightEmission property, which is additive, however, when anything behind it is of a particularly light color or has a strong light then the particle doesn’t come through very well.
This is a HUGE issue for me. I would like to see a proper alpha blend for the particles similar to Unity. I am not a graphic designer and rely on free particle packs (which have a black background as a standard).
(I’m not really experienced when it comes to these kinds of terms; to put it simply, I want the first video’s particles to look the same as third video’s.)
LightEmission and alpha blend are two different things
I use LightEmission because I have to in order to get rid of the black background. I’m asking for them to add a different alpha blend option, you’re asking for a different thing
Not trying to say your thread is the same as mine. I just think that if they removed transparency effect from LightEmission, your effect would look much better.
Actually, I’m not sure if it wouldn’t break it then, as I think it would keep the black background instead of removing it. Maybe they should add different blend settings so we could choose between them?
I think the transparency is the nature of additive blending unfortunately
I just wish there was a different blend mode added that didn’t cause the unnecessary light and transparency effect while removing the background. I’ve seen it’s possible in Unity and I don’t know how hard it is to implement