PSA: The Roblox app beta for Windows is now underway!

Probably because they don’t want to force developers to accommodate the new system in their games yet.

Question: Are we opting in the app? on the desktop website? Where are we opting in, if we have access?

I opted into the Roblox beta program. I don’t know if you need to be in it though. Either way, if you’re eligible then there will be a banner on your home page about the app.

Being in the Roblox beta program will have no effect on your eligibility for the Roblox app beta.

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Is there a way to opt-out? Some people I know accidentally opted in and have no idea how to opt out.

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Roblox still supports Windows 7, which is one reason to keep the Win32 client, and the UWP app has touch screen support which causes certain games to treat the user as a mobile user, which is another reason to keep the Win32 client. Example: Windows 10 App Desktop acting as Mobile

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The new beta test for the Roblox app seems nice, but I have a few questions:

  1. Will there be one for Mac users as well?
  2. I know it would be very time-consuming to maintain both platforms, why not make it electron-based? (for the app itself, game client won’t native etc)
  3. Would you be making the app that I can edit games and launch studio directly?
  • Many people despise UWP and Windows Store applications and will go out of their way to avoid using them
  • It’s clunky and far heavier than the Win32 client
  • They still support Windows 7 and 8.1 and likely will for many more years (iirc I read a response somewhere, maybe over a year ago, that Roblox has an engineer who refuses to upgrade to 10)
  • The underlying Win32 codebase between NT 6.1 (Windows 7) and NT 6.4/10 (Windows 10) is basically the same - it has not received major functionality updates or improvements for the most part since Windows 8 released, which focused on Immersive Apps. Windows 10 would later replace these with UWP (Universal Windows Platform), something largely perceived to be a failure (Windows 10 Mobile was scrapped, tablet mode is being degraded and deprecated). As a result, whilst the codebase works on both Windows NT versions, it would be mad not to backwards support Windows 7, 8 and 8.1.
  • Side point - the UWP application currently features an outdated interface and was not updated for a long period of time, and may be deprecated or abandoned in the near future in favour of the new functionality in the main client.
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Windows 8 and 8.1 were never able to run UWP, nor was it a thing when they both released (2012-2013). Windows 8.x had its own incarnation of Windows Store apps, the main caveat being that they had to be full-screen. At the time, Google actually made a clever faux pas Chrome OS clone for Windows 8 users, which you could activate under the side menu to use “full-screen mode” - sadly, this functionality no longer exists, but it was fun to play around with at the time.

Not entirely sure on this, but I’m pretty sure if Roblox can run as far back as Windows 7, it will be fine running on an older Windows 10 release build (1507, 1511, 1607, 1703, 1709, 1803, 1809, 1903, 1909, etc), simply because the underlying Win32 layer hasn’t really changed, if at all.

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For users like Windows 7 or Mac they should keep it up yet. But browsers does not support Windows Vista or less. Edit: Windows 7 is still supporting browser and Roblox and it working absolutely fine.

Will this be fully released one day? Because I really like these features they look wya way better than the current ones.

Please tell the design team to add some shadows behind icons and elements, as well as some rounded objects.

Oh yeah, blur would be pretty cool too in places. And animations please!

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As far as I know the Windows 10 version was just for playing games up until now. They didn’t really mention implementing a create page.

This seems interesting? Still very confused about what the point of this is. If only 1% of us can use, why bother implementing it? That’s 1 in 100 developers that will use this. C’mon now.

It’s for beta testing. They don’t want to suddenly release it to everyone.

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I believe the idea with this is to move away from web technologies. The mobile app used to be entirely web. Now some of it is actually using the Roblox engine. The player is running an actual game to render the UI using Roact. With everything moving to using the engine for the player, code can be shared between platforms.

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electron-based eats a ton of ram

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Yes, it’s in beta but it should be available to more people to test out.1 in 100 is not enough.

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Because most people don’t use the Windows Store, and also there’s Windows 7 devices, they would just rework it though. But having only a UWP app is limited availability.

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You’re probably gonna get it in Mac too when it’s fully released, we are really unlucky too now, 1% is just nothing… I am suspecting having your account ever connected to a mobile phone could maybe remove you from having this chance… not sure. I don’t understand why you can’t opt-in via the dev forum instead of selecting only 1% which THEN can opt-in.