Terrible idea, whats why there is public domain music such as Monstercat, Clippsly or Duetti in the first place. I hope this never happens again. So just wait for more labels/publishers to hope onto the audio train as the Creator Store will expand and is expanding each month.
You’re distributing assets onto the platform, it’s a form of legal protection that a real person which agreed to their licensing/distribution agreement can publish sound effects into the Creator Store. Expanding the limit or allowing previous pre-privacy update would be a disaster.
For reference please read: https://devforum.roblox.com/t/audio-bypassing-is-still-a-existing-issue-nothing-has-changed/2797182.
I wasn’t trying to suggest reducing what it takes to upload public audio, rather that, once audio is public, it doesn’t take being added to a game owner’s inventory for the case of music (it makes sense for the case of sound effects). I didn’t know there were other publishers like Clippsly or Duetti on the website yet, thats a nice step forward - yes moderation is important and what I want to get at is that music players that can play the same songs across many games are important for like, culture, whatever it takes to make such a feature work without blatant bypassed audio or copyright issues
You misunderstand this post bud, audio upload was made free 2 years ago, you’re late to the party
This post is talking about the ability to make your uploaded audio public, for other people to use, which was not possible before.
Some of my audio uploads, which are under 10 seconds and clearly SFX (car engine sounds that I’ve made myself), aren’t able to be made public even though my account is ID verified for audio distribution. Has anyone else experienced this?
Moderation history is the same as before this update.
If the voice line sounds too musical or rap-like it may not be classified as a sound effect. However in general this feature was built for sound effects rather than voice overs.
Do you have examples of some of the longer sound effects you would use? In our analysis most sound effects were under this limit but it would be good to know if we missed a common use case! Additionally you can still upload longer sound effects for your own experiences but you will not be able to distribute them on the Creator Store
Why do we need ID verification for everything? Many people can’t/don’t want to give their ID to a massive corporation and trust that “it won’t be sent to a third party”. Stop with the ID verification roblox.
Why new distributed sound effects are classified as unknown and cannot be modified with specific genre such as third-party published sound effects?
New sound effect:
Third-party sound effect:
And will we be able to change genres and audio types soon?
On what terms is a sound effect defined? What requirements must the audio meet before it gets classified as a sound effect?
Will there be more options for metadata editing for all types of audio including artist, title, genres etc?
Would it be possible to implement an explicit 17+ audio option which would allow audio to be available for more mature publicity e.g. only inside 17+ experiences.
Overall this update is a great addition for developers which can use the available assets from the Creator Store.
To clarify, yes, groups themselves cannot obtain audio from the Store because groups do not have a sense of inventory like users do. However, group experiences can still use distributed audio since the inventory grant would only happen to the user that is inserting the audio asset into that group experience.
Please note that inventory grant does not occur during script use; you will observe an error in the console prompting you to explicitly grant the group experience permissions to use the distributed audio asset – the grant will be successful as long as you have the audio asset in your personal user inventory.
Thanks for your question. Group-owned experiences can still use distributed audio assets as long as it has the permissions to use that asset. Depending on your workflow for inserting audio, implicit permissions may be granted (no work on your side to grant) or you may observe an error in the console to explicitly grant permissions. Either way, the person doing the granting to your group-experience needs to have that distributed audio asset in their inventory.
For your second question … Once the experience has access to use that audio asset, it doesn’t matter if you remove their rank in the group or remove them from the group entirely. Your experience will still retain access to use that audio asset.
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